Re: [Inkscape-devel] [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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I'm not sure if a pre-release of a point release is worth a news item?
Basically I was trying to reach out to users who feel connected to the project (therefore posting to inkscape-user) and might like to test in advance. If you know other places where this is true, feel free to forward the information, otherwise we'll likely see some serious testing in about two weeks. ;-)
Regards and Thanks, Eduard
Am 26.07.2017 um 20:29 schrieb brynn:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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On Wed, Jul 26, 2017 at 12:29:08PM -0600, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
I touched base with Ryan yesterday, and we agreed to have a prelim chat today.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
Thanks, although I think a News item is unnecessary - we're just a couple weeks from the actual release so interest for end users is probably low, and the style of testing at this stage we need is not really crowdsourceable as it needs pretty tight feedback loops with developers.
However, it's definitely a good point now to start prepping the official news item, and for that would be good to coordinate with Ryan and other Vector teammembers that might have good ideas for phrasing.
Would also be wise to review/polish the Release Notes for 0.92.2 in wiki. They look like they've been getting good attention, so the work might be minimal, but I did only a cursory skim through.
Bryce
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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On Wed, Jul 26, 2017 at 12:52:05PM -0700, Bryce Harrington wrote:
On Wed, Jul 26, 2017 at 12:29:08PM -0600, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
I touched base with Ryan yesterday, and we agreed to have a prelim chat today.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
Thanks, although I think a News item is unnecessary - we're just a couple weeks from the actual release so interest for end users is probably low, and the style of testing at this stage we need is not really crowdsourceable as it needs pretty tight feedback loops with developers.
To complete my thought here, the style of testing we do need right now is a) sanity checking that it builds and runs on all the platforms that 0.92.1 worked on, 2) verification that the issues we are claiming as fixed in 0.92.2 are indeed fixed, and 3) flagging of regressions introduced by patches in 0.92.2 that should be reverted.
Bryce
However, it's definitely a good point now to start prepping the official news item, and for that would be good to coordinate with Ryan and other Vector teammembers that might have good ideas for phrasing.
Would also be wise to review/polish the Release Notes for 0.92.2 in wiki. They look like they've been getting good attention, so the work might be minimal, but I did only a cursory skim through.
Bryce
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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I have been testing the Windows build, and I have to say that Inkscape is now tolerable to work with in terms of speed for things that doesn't push the limitation of Inkscape render engine. So far, so good, but it is too early to say if there is a problem besides that, and the obvious - features lacking in that build that's only found in experimental Inkscape and of course features we all want to see in Inkscape, but that is besides the point. I'm not sure if I can call the tweak objects as a buggy tool, but I find that there's no way to preserve information by not allowing it to delete or add nodes, or no way to paint alpha on gradient mesh like if you were using Photoshop or Krita or GIMP and using layer mask. But, that's all I have for now. I will be testing it more, and will report soon as I really want to see Inkscape improves feature-wise soon as possible.
On 7/26/2017 2:29 PM, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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Thanks Miguel for the feedback.
On Thu, 2017-07-27 at 02:31 +0000, Miguel Lopez wrote:
I have been testing the Windows build, and I have to say that Inkscape is now tolerable to work with in terms of speed for things that doesn't push the limitation of Inkscape render engine. So far, so good, but it is too early to say if there is a problem besides that, and the obvious
- features lacking in that build that's only found in experimental
Inkscape and of course features we all want to see in Inkscape, but that is besides the point. I'm not sure if I can call the tweak objects as a buggy tool, but I find that there's no way to preserve information by not allowing it to delete or add nodes, or no way to paint alpha on gradient mesh like if you were using Photoshop or Krita or GIMP and using layer mask. But, that's all I have for now. I will be testing it more, and will report soon as I really want to see Inkscape improves feature-wise soon as possible.
On 7/26/2017 2:29 PM, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
-------------
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-------------
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my test in windows with text sets the font height to 779.7 when I start typing. even when it was the default of 8 before I started.
Text is massive. same problem as 0.92.1. means only useful method is to make one and copy and paste if making many text entries.
however I was gratified to see lpe pattern along path working with repeats.
On 7/27/2017 2:31 PM, Miguel Lopez wrote:
I have been testing the Windows build, and I have to say that Inkscape is now tolerable to work with in terms of speed for things that doesn't push the limitation of Inkscape render engine. So far, so good, but it is too early to say if there is a problem besides that, and the obvious
- features lacking in that build that's only found in experimental
Inkscape and of course features we all want to see in Inkscape, but that is besides the point. I'm not sure if I can call the tweak objects as a buggy tool, but I find that there's no way to preserve information by not allowing it to delete or add nodes, or no way to paint alpha on gradient mesh like if you were using Photoshop or Krita or GIMP and using layer mask. But, that's all I have for now. I will be testing it more, and will report soon as I really want to see Inkscape improves feature-wise soon as possible.
@Mark with respect to text size: have you tried - go to Text->Text and Font - select some text on the screen - change the font size in the dialog - click on Set as Default
- alternatively, if this does not work, could you issue a bug report at: https://bugs.launchpad.net/inkscape/
Alvin
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Yes - Alvin that works. Its only the initial default that seems incorrect but cannot confirm whether its left over default from 0.92 initial.
On 7/28/2017 10:31 PM, alvinpenner wrote:
@Mark with respect to text size: have you tried
go to Text->Text and Font
select some text on the screen
change the font size in the dialog
click on Set as Default
alternatively, if this does not work, could you issue a bug report at:
https://bugs.launchpad.net/inkscape/
Alvin
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I have had a glance at 0.92 and what you have done seems excellent.
But my wife is the family artist, and although she likes to think she is computer-savvy, the system is much too 'busy' for her.
You have tried to do everything for everyone in it, while her needs are much simpler. A pressure sensitive non-textured brush, with layers, fills and transparency settings and the ability to trace a bitmap will see her well on her way.
Many other packages have gone the way of excessive complexity. Corel Draw was fine around version 8, but has since gone overboard. Other packages that are bitmap based offer so many brushes that they bewilder.
So I suggest that you also launch some 'lite' versions, in which you merely conceal a large number of the tools and their options, making the working space much friendlier. Of course customisation can achieve this, but if a released version has just the 'essential' tools with instructions on how to reveal more, you might get a wider and more appreciative take-up. Your testing should be performed by artists, not by computer professionals!
Best wishes John
Thank you John, you took a good point to keep in mind: "Your testing should be performed by artists, not by computer professionals!".
Best regards,
Joshua Joseoh García
El 05/08/2017 20:37, "John Billingsley" <john@...3371...> escribió:
I have had a glance at 0.92 and what you have done seems excellent.
But my wife is the family artist, and although she likes to think she is computer-savvy, the system is much too 'busy' for her.
You have tried to do everything for everyone in it, while her needs are much simpler. A pressure sensitive non-textured brush, with layers, fills and transparency settings and the ability to trace a bitmap will see her well on her way.
Many other packages have gone the way of excessive complexity. Corel Draw was fine around version 8, but has since gone overboard. Other packages that are bitmap based offer so many brushes that they bewilder.
So I suggest that you also launch some 'lite' versions, in which you merely conceal a large number of the tools and their options, making the working space much friendlier. Of course customisation can achieve this, but if a released version has just the 'essential' tools with instructions on how to reveal more, you might get a wider and more appreciative take-up. Your testing should be performed by artists, not by computer professionals!
Best wishes John
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Hi John,
Part of the work of bringing Inkscape's UI into editable files is creating a minimalised version. This would limit the tools, the options and various other bits of the user interface.
But the work to free up Inkscape's user interface from code and into UI files needs to be completed before it would be possible to do a good job with the minimal ui variant.
Best Regards, Martin Owens
On Sun, 2017-08-06 at 10:24 +1000, John Billingsley wrote:
I have had a glance at 0.92 and what you have done seems excellent.
But my wife is the family artist, and although she likes to think she is computer-savvy, the system is much too 'busy' for her.
You have tried to do everything for everyone in it, while her needs are much simpler. A pressure sensitive non-textured brush, with layers, fills and transparency settings and the ability to trace a bitmap will see her well on her way.
Many other packages have gone the way of excessive complexity. Corel Draw was fine around version 8, but has since gone overboard. Other packages that are bitmap based offer so many brushes that they bewilder.
So I suggest that you also launch some 'lite' versions, in which you merely conceal a large number of the tools and their options, making the working space much friendlier. Of course customisation can achieve this, but if a released version has just the 'essential' tools with instructions on how to reveal more, you might get a wider and more appreciative take-up. Your testing should be performed by artists, not by computer professionals!
Best wishes John
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Meanwhile, we'll be glad to help your wife learn how to use Inkscape, in forums, mailing list or IRC. A new beginners guide is being written as we type. But if the current manual (Help menu) is too hard to understand, she's welcome to meet us in those places.
Personally, and even as someone who first learned Inkscape as a complete computer graphics novice, I can't imagine a "light" or "lite" version which would really be useful. It seems to be a normal progression (in both my personal experience and experience helping others learn Inkscape over the last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at the next level. And they would not have that opportunity with a lite version. Just the existance of an easy or light version might make them afraid to install the regular version, and I think that situation should certainly be avoided at all costs!
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh, or a version for people who use those digital cutter machines would be awesome. I can see it where the difference is about what Inkscape is being used for. But I would be against a beginners version and advanced version.
Speaking of beginner or advanced, I have comprehensive list of links to tutorials, organized by skill level, if that would be helpful: https://forum.inkscapecommunity.com/index.php
All best, brynn
-----Original Message----- From: Martin Owens Sent: Saturday, August 05, 2017 9:51 PM To: John Billingsley ; inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Hi John,
Part of the work of bringing Inkscape's UI into editable files is creating a minimalised version. This would limit the tools, the options and various other bits of the user interface.
But the work to free up Inkscape's user interface from code and into UI files needs to be completed before it would be possible to do a good job with the minimal ui variant.
Best Regards, Martin Owens
On Sun, 2017-08-06 at 10:24 +1000, John Billingsley wrote:
I have had a glance at 0.92 and what you have done seems excellent.
But my wife is the family artist, and although she likes to think she is computer-savvy, the system is much too 'busy' for her.
You have tried to do everything for everyone in it, while her needs are much simpler. A pressure sensitive non-textured brush, with layers, fills and transparency settings and the ability to trace a bitmap will see her well on her way.
Many other packages have gone the way of excessive complexity. Corel Draw was fine around version 8, but has since gone overboard. Other packages that are bitmap based offer so many brushes that they bewilder.
So I suggest that you also launch some 'lite' versions, in which you merely conceal a large number of the tools and their options, making the working space much friendlier. Of course customisation can achieve this, but if a released version has just the 'essential' tools with instructions on how to reveal more, you might get a wider and more appreciative take-up. Your testing should be performed by artists, not by computer professionals!
Best wishes John
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When I open 0.92 I see eighteen rather small tools icons down the left-hand side.
For regular preparation of book illustrations, many are not needed.
The first three are useful, but the measurement tool is not.
The rectangle can be good for frames, but the 3D boxes are not.
Circles and ellipses might be used, but not stars or spirals.
lines, fill and gradients are good, I see less use for meshes.
Surely the sculpting items belong together. The concept of a spray-can is alien to vector graphics but is pre-assumed by artists, so maybe a different icon is needed.
This brings us to the most useful tool, the brush that can be pressure sensitive.
The Serif package launches with a gritty chalk - OK, it is a bitmap 'splodger' - but it takes ages to configure it to something useful. Yours is 'clean', but perhaps the 'no preset' default should be 'brush' rather than italic.
On the right is a whole column of icons, mostly to do with snap-to-grid!
My wife has just come in and disagrees with some of what I have written!
She says that she might occasionally use the 'gimmicky' items like stars and boxes, even spirals, but that they should be grouped under a single fly-out, perhaps including the boxes and ellipses.
I will get her to compile her own set of opinions for you!
She has been a graphic designer since we left Cambridge in 1976 and was bitten with the digital bug when she imported her first PC from Taiwan in the early eighties. She added a flatbed scanner and I looked into the anatomy of bitmaps. I wrote a primitive 'splodger' bitmap editor then, with the aim of combining the BW scans as colour planes so that she could show colour proofs to her clients.
My youngest son brought home a copy of Corel 1.1 from school and we have followed all the steps along its way. Corel 3 was useful and by Corel 5 it seemed to do most of what she needed. Windows 10 has now given them the chance to kill off earlier purchases and to make older files unopenable! It has been necessary to launch Corel 13 on an old W7 machine to refile in a format that 17 can open - and now they are pushing 18 and beyond!
Cheers
John
On 06/08/2017 14:41, brynn wrote:
Meanwhile, we'll be glad to help your wife learn how to use Inkscape, in forums, mailing list or IRC. A new beginners guide is being written as we type. But if the current manual (Help menu) is too hard to understand, she's welcome to meet us in those places.
Personally, and even as someone who first learned Inkscape as a complete computer graphics novice, I can't imagine a "light" or "lite" version which would really be useful. It seems to be a normal progression (in both my personal experience and experience helping others learn Inkscape over the last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at the next level. And they would not have that opportunity with a lite version. Just the existance of an easy or light version might make them afraid to install the regular version, and I think that situation should certainly be avoided at all costs!
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh, or a version for people who use those digital cutter machines would be awesome. I can see it where the difference is about what Inkscape is being used for. But I would be against a beginners version and advanced version.
Speaking of beginner or advanced, I have comprehensive list of links to tutorials, organized by skill level, if that would be helpful: https://forum.inkscapecommunity.com/index.php
All best, brynn
-----Original Message----- From: Martin Owens Sent: Saturday, August 05, 2017 9:51 PM To: John Billingsley ; inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Hi John,
Part of the work of bringing Inkscape's UI into editable files is creating a minimalised version. This would limit the tools, the options and various other bits of the user interface.
But the work to free up Inkscape's user interface from code and into UI files needs to be completed before it would be possible to do a good job with the minimal ui variant.
Best Regards, Martin Owens
On Sun, 2017-08-06 at 10:24 +1000, John Billingsley wrote:
I have had a glance at 0.92 and what you have done seems excellent.
But my wife is the family artist, and although she likes to think she is computer-savvy, the system is much too 'busy' for her.
You have tried to do everything for everyone in it, while her needs are much simpler. A pressure sensitive non-textured brush, with layers, fills and transparency settings and the ability to trace a bitmap will see her well on her way.
Many other packages have gone the way of excessive complexity. Corel Draw was fine around version 8, but has since gone overboard. Other packages that are bitmap based offer so many brushes that they bewilder.
So I suggest that you also launch some 'lite' versions, in which you merely conceal a large number of the tools and their options, making the working space much friendlier. Of course customisation can achieve this, but if a released version has just the 'essential' tools with instructions on how to reveal more, you might get a wider and more appreciative take-up. Your testing should be performed by artists, not by computer professionals!
Best wishes John
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On Sunday, August 6, 2017 10:11:08 AM IST brynn wrote:
Personally, and even as someone who first learned Inkscape as a complete computer graphics novice, I can't imagine a "light" or "lite" version which would really be useful. It seems to be a normal progression (in both my personal experience and experience helping others learn Inkscape over the last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at the next level. And they would not have that opportunity with a lite version. Just the existance of an easy or light version might make them afraid to install the regular version, and I think that situation should certainly be avoided at all costs!
I agree on this point.
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh, or a version for people who use those digital cutter machines would be awesome. I can see it where the difference is about what Inkscape is being used for. But I would be against a beginners version and advanced version.
Instead of aiming for a completely separate versions for every use case. Why not just have a workspace layouts.
This can be in the menu or in the preferences. A layout would be arrangment of tools and docks in a particular way which is helpful for a particular task. For example a minimal workspace would have smaller set of tools and few important docks by default, if the user feels the need to change to a different layout he can do so or he can even customise and make his own workspace.
This would also reduce the effort required to compile several different versions of inkscape. There can be community made workspaces layout schemes which we can then provide from the inkscape wensite.
Thank you
This is so interesting!
This could be used not only to display the same tools, toolbars and panels in different ways but also to enable DIFFERENT functionality!
I was just wondering if we could have a workspace to make inkscape be able to act as a diagram maker. Like VIsio. :-)
Let me know your thoughts on this. This is an idea in its very early stages... but it could work.
--Victor Westmann
2017-08-07 20:43 GMT-07:00 Raghavendra Kamath <raghu@...3496...>:
On Sunday, August 6, 2017 10:11:08 AM IST brynn wrote:
Personally, and even as someone who first learned Inkscape as a complete computer graphics novice, I can't imagine a "light" or "lite" version
which
would really be useful. It seems to be a normal progression (in both my personal experience and experience helping others learn Inkscape over the last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at the next level. And they would not have that opportunity with a lite
version.
Just the existance of an easy or light version might make them afraid to install the regular version, and I think that situation should certainly
be
avoided at all costs!
I agree on this point.
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh, or a version for people who use those digital cutter machines would be
awesome.
I can see it where the difference is about what Inkscape is being used
for.
But I would be against a beginners version and advanced version.
Instead of aiming for a completely separate versions for every use case. Why not just have a workspace layouts.
This can be in the menu or in the preferences. A layout would be arrangment of tools and docks in a particular way which is helpful for a particular task. For example a minimal workspace would have smaller set of tools and few important docks by default, if the user feels the need to change to a different layout he can do so or he can even customise and make his own workspace.
This would also reduce the effort required to compile several different versions of inkscape. There can be community made workspaces layout schemes which we can then provide from the inkscape wensite.
Thank you
Raghavendra Kamath Illustrator raghukamath.com
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Gouping tools would be a huge step-forward in Inkscape usability. Specially in the left side menu, which is widely used. Displaying different layouts depending on the use case would be nice, but I would rather allow users to reorder the tools position (drag-and-drop would be amazing, config file would be good enough).
I made a proposal on this some time ago (please forget about the design style) -> https://inkscape.org/en/~Xaviju/%E2%98%85tools-organization
On Tue, Aug 8, 2017 at 6:17 AM, Victor Westmann <victor.westmann@...400...> wrote:
This is so interesting!
This could be used not only to display the same tools, toolbars and panels in different ways but also to enable DIFFERENT functionality!
I was just wondering if we could have a workspace to make inkscape be able to act as a diagram maker. Like VIsio. :-)
Let me know your thoughts on this. This is an idea in its very early stages... but it could work.
--Victor Westmann
2017-08-07 20:43 GMT-07:00 Raghavendra Kamath <raghu@...3496...>:
On Sunday, August 6, 2017 10:11:08 AM IST brynn wrote:
Personally, and even as someone who first learned Inkscape as a complete computer graphics novice, I can't imagine a "light" or "lite" version
which
would really be useful. It seems to be a normal progression (in both my personal experience and experience helping others learn Inkscape over
the
last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at
the
next level. And they would not have that opportunity with a lite
version.
Just the existance of an easy or light version might make them afraid
to
install the regular version, and I think that situation should
certainly be
avoided at all costs!
I agree on this point.
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh, or
a
version for people who use those digital cutter machines would be
awesome.
I can see it where the difference is about what Inkscape is being used
for.
But I would be against a beginners version and advanced version.
Instead of aiming for a completely separate versions for every use case. Why not just have a workspace layouts.
This can be in the menu or in the preferences. A layout would be arrangment of tools and docks in a particular way which is helpful for a particular task. For example a minimal workspace would have smaller set of tools and few important docks by default, if the user feels the need to change to a different layout he can do so or he can even customise and make his own workspace.
This would also reduce the effort required to compile several different versions of inkscape. There can be community made workspaces layout schemes which we can then provide from the inkscape wensite.
Thank you
Raghavendra Kamath Illustrator raghukamath.com
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+1 for this idea proposal. Very organized and clean. Loved it!
It would be fricking cool to be able to click and hold an icon in Inkscape's main toolbar and have another floating menu with more options like Photoshop and other commercial applications have nowadays.
Cheers!
--Victor Westmann
2017-08-08 1:35 GMT-07:00 Xaviju Julián <xaviju@...400...>:
Gouping tools would be a huge step-forward in Inkscape usability. Specially in the left side menu, which is widely used. Displaying different layouts depending on the use case would be nice, but I would rather allow users to reorder the tools position (drag-and-drop would be amazing, config file would be good enough).
I made a proposal on this some time ago (please forget about the design style) -> https://inkscape.org/en/~Xaviju/%E2%98%85tools-organization
On Tue, Aug 8, 2017 at 6:17 AM, Victor Westmann <victor.westmann@...400...
wrote:
This is so interesting!
This could be used not only to display the same tools, toolbars and panels in different ways but also to enable DIFFERENT functionality!
I was just wondering if we could have a workspace to make inkscape be able to act as a diagram maker. Like VIsio. :-)
Let me know your thoughts on this. This is an idea in its very early stages... but it could work.
--Victor Westmann
2017-08-07 20:43 GMT-07:00 Raghavendra Kamath <raghu@...3496...>:
On Sunday, August 6, 2017 10:11:08 AM IST brynn wrote:
Personally, and even as someone who first learned Inkscape as a
complete
computer graphics novice, I can't imagine a "light" or "lite" version
which
would really be useful. It seems to be a normal progression (in both
my
personal experience and experience helping others learn Inkscape over
the
last several years) that as soon as users have those more simple tools understood and under control, they are hungry to continue learning at
the
next level. And they would not have that opportunity with a lite
version.
Just the existance of an easy or light version might make them afraid
to
install the regular version, and I think that situation should
certainly be
avoided at all costs!
I agree on this point.
I can see perhaps a children's version, aimed at maybe 1st, 2nd and 3rd graders. Or maybe an artist version, or cartographers version....oh,
or a
version for people who use those digital cutter machines would be
awesome.
I can see it where the difference is about what Inkscape is being used
for.
But I would be against a beginners version and advanced version.
Instead of aiming for a completely separate versions for every use case. Why not just have a workspace layouts.
This can be in the menu or in the preferences. A layout would be arrangment of tools and docks in a particular way which is helpful for a particular task. For example a minimal workspace would have smaller set of tools and few important docks by default, if the user feels the need to change to a different layout he can do so or he can even customise and make his own workspace.
This would also reduce the effort required to compile several different versions of inkscape. There can be community made workspaces layout schemes which we can then provide from the inkscape wensite.
Thank you
Raghavendra Kamath Illustrator raghukamath.com
Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
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I'm already working on an news release actually. But I'll need some input shortly.
On Jul 26, 2017 11:31 AM, "brynn" <brynn@...3133...> wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
------------------------------------------------------------ ------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-user mailing list Inkscape-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-user
------------------------------------------------------------ ------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I promise the release will have better grammar than that last email too! :)
On Jul 28, 2017 7:06 AM, "Ryan Gorley" <ryan@...3508...> wrote:
I'm already working on an news release actually. But I'll need some input shortly.
On Jul 26, 2017 11:31 AM, "brynn" <brynn@...3133...> wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-user mailing list Inkscape-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-user
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Hello All,
I installed the inkscape 0.92.2pre0 on my windows box with no problems.
there is this file "PDF Feature Matrix.ods" in inkscape/doc directory. It compares features of direct pdf export and cairo export. Not mentioning an Inkscape version.
Is this still relevant? Or can this be removed (silently).
Regards, Adib. --
On Wed, Jul 26, 2017 at 8:29 PM, brynn <brynn@...3133...> wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
All best, brynn
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...6... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-user mailing list Inkscape-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-user
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a minor text spacing issue, in DOS, possibly unique to Windows:
- when I run 0.92.2 on Windows 10, from the file inkscape-0.92.2pre0-x86.exe Inkscape 0.92.2pre0 (973e216, 2017-07-25) - run the help command 'Inkscape -?' to get the DOS output attached: 92.txt http://inkscape.13.x6.nabble.com/file/n4980646/92.txt - the spacing is such that the output is very difficult to read.
- now run 0.92.1 on Windows 10, from the file Inkscape-0.92.1.7z (32 bit) Inkscape 0.92.1 r15371 - run the DOS help command to get the output: 92.txt http://inkscape.13.x6.nabble.com/file/n4980646/92.txt - which is easier to read
thanks, Alvin
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hmm, those uploads did not work, let me try again: - 0.92.2 help: 92_2_help.txt http://inkscape.13.x6.nabble.com/file/n4980647/92_2_help.txt
- 0.92.1 help = 92_1_help.txt http://inkscape.13.x6.nabble.com/file/n4980647/92_1_help.txt
Alvin
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Am 29.07.2017 um 12:52 schrieb alvinpenner:
a minor text spacing issue, in DOS, possibly unique to Windows:
- when I run 0.92.2 on Windows 10, from the file inkscape-0.92.2pre0-x86.exe Inkscape 0.92.2pre0 (973e216, 2017-07-25)
- run the help command 'Inkscape -?' to get the DOS output attached: 92.txt
http://inkscape.13.x6.nabble.com/file/n4980646/92.txt
the spacing is such that the output is very difficult to read.
now run 0.92.1 on Windows 10, from the file Inkscape-0.92.1.7z (32 bit) Inkscape 0.92.1 r15371
run the DOS help command to get the output: 92.txt
http://inkscape.13.x6.nabble.com/file/n4980646/92.txt
- which is easier to read
thanks, Alvin
It's not Windows-specific but is causes by introducing the (too?) long option
--convert-dpi-method=[none|scale-viewbox|scale-document]
All descriptions are indented to account for the longest option. Maybe there is a possibility to limit the maximum indentation? Anybody know off-hand?
Regards, Eduard
participants (15)
-
alvinpenner
-
Bryce Harrington
-
brynn
-
Eduard Braun
-
Jabier Arraiza
-
John Billingsley
-
Joshua Joseph García
-
Mark Schafer
-
Martin Owens
-
Miguel Lopez
-
Raghavendra Kamath
-
Ryan Gorley
-
the Adib
-
Victor Westmann
-
Xaviju Julián