RE: [Inkscape-devel] perspective / free-transform code in inkscape from gimp
Quoting Mental:
Quoting Andy Fitzsimon <andyfitz@...400...>:
preserving the number of nodes is a pretty good thing in my opinion . I didnt know that could be done.
With bezier curves, it's the easiest way to do it, but you will get some slight perspectrive distortions. Generally you will need to add/remove control points to get the best-looking results.
On top of being the easiest way to do it, wouldn't it make implementing animation a little easier? (mainly I'm not sure how well you could store adding and removing nodes within an animation timeline... and it seems like if the number remains the same it would be easier to work with)
-Josh
On Wed, 2005-02-09 at 18:33, Joshua A. Andler wrote:
On top of being the easiest way to do it, wouldn't it make implementing animation a little easier? (mainly I'm not sure how well you could store adding and removing nodes within an animation timeline... and it seems like if the number remains the same it would be easier to work with)
If you wanted to incorporate SVG animation as specified in the standard, then yes, the number of nodes would need to remain constant to do it that way.
-mental
participants (2)
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Joshua A. Andler
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MenTaLguY