It's very cool to have 0.36 out the door after so much work! It's being well received by the community, and the feedback is that we've definitely made notable improvement over the baseline.
So what's next?
First, as we talked about, we're going to keep things low key the rest of the month, and enjoy the holidays.
This next release is going to be a bit different than this past one. For 0.36 our goal was to strive to get some new features in and revamp the look and feel, to prove that this project brings new value to the community and to gain experience working as a project.
For the 0.37 release our focus is going to change. We want to make the codebase itself better, so that it is easier and more enjoyable for us to work on in the future. Doing this will require undertaking several sizeable endeavors:
* Convert the codebase to C++ * Change from function prefixing to true C++ namespaces * Adopt a new code style * Remove all obsolete code * Organize all of our documentation
The above work will touch pretty much all the files in the codebase, and since that could be a significant amount of work, I think we should use a divide-and-conquer approach to it. A way to achieve this is to divide the codebase into several distinct "subsystems"; this way the size of the commitment each of us must make will be tractible, and so that we can work together as a team to achieve them. I'll establish a list of these subsystems shortly; there is a diagram on the Documentation page of the website to give some hints as to what this list will be.
In addition, there are several features we'd like to pursue, such as reorganizing the dialogs, Fred's new booleans work, and Nathan's grid code. There are also a number of bugs we decided to leave to this release, that should receive attention. We can look forward to seeing these features and bug fixes folded in, as we proceed with the principle objective of the code conversion and cleanup.
Bryce
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Bryce Harrington