RE: [Inkscape-devel] Bitmap manipulation
From: bulia byak [mailto:buliabyak@...400...] Sent: 15 October 2005 18:04 On top of that, in my humble opinion, this is also the most awkward thing in Xara from UI viewpoint. The Xara strength has always been to edit everything on the canvas. So opening a separate window for bitmap feels extremely clumsy.
Totally agree and that's the way we're going. You can already use some picture editor tools on the vector object directly such as our Enhance dialog (brightness, sharpen, blur etc). Indeed many picture plug-ins now work on canvas in Xara (on vector or bitmap objects alike). Work to do still but I completely agree, editing and painting operations should be able to be done directly on canvas just like all other tools. We're sort of about 2/3rds the way there now.
Our architecture is such that they can be used stand-alone in the picture editor, OR directly on canvas in Xara, so you get the best of both worlds. i.e. the plugs-in designed to work in a pure bitmap editor, just work on canvas for free in Xara.
Charles
On Oct 16, 2005, at 4:20 AM, Charles Moir wrote:
Our architecture is such that they can be used stand-alone in the picture editor, OR directly on canvas in Xara, so you get the best of both worlds. i.e. the plugs-in designed to work in a pure bitmap editor, just work on canvas for free in Xara.
One thing to look into a bit might be Cinelerra.
http://heroinewarrior.com/cinelerra.php3
I know that in the past (back with just Sodipodi) some people were working on hooking them together for some workflow. Then it had come up again on Jabber with us.
I think that's the same general issue. How best to get things to "play nice" between all apps, in a way that serves both different user types and different companies is the key. Maximizing win-win is the main thing to look at.
Right off hand the apps I can think of are Xara, Inkscape, The GIMP, Cinelerra and CinePaint.
On Sunday 16 October 2005 20:03, Jon A. Cruz wrote:
On Oct 16, 2005, at 4:20 AM, Charles Moir wrote: One thing to look into a bit might be Cinelerra.
That's an old version apparantly; a snapshot. The more Open Source branch is at cinelerra.org.
I know that in the past (back with just Sodipodi) some people were working on hooking them together for some workflow. Then it had come up again on Jabber with us.
KDE has a system called KIPI which allows the same effects plugins to work in paint packages, digital camera utilities, image browsers, etc. I think there are three or four apps already that use it.
I think that's the same general issue. How best to get things to "play nice" between all apps, in a way that serves both different user types and different companies is the key. Maximizing win-win is the main thing to look at.
It's worth noting that a decent clipboard system would cover a lot of this inter-working stuff. If you could copy an SVG to the clipboard, and then go to another app, choosing whether to paste the actual SVG image, or just an instance of it, or whether to paste the SVG vs. a rendered bitmap etc., then you'd have a pretty flexible system that would allow all sorts of cool stuff in a well-understood way. This would also solve interacting with 3D apps, if you could just paste an instance of a 2D SVG drawing in, and then extrude it.
participants (3)
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Charles Moir
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Jon A. Cruz
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Lee Braiden