- Now there's a Tile command (Alt+T) that creates a rect with pattern fill out of the selection. Lots of fun.
- The Fill&Stroke dialog lets you select any of the patterns defined in the document for any object (done by Sim).
- I changed the default back to import bitmaps as <image>s. Those who prefer it to be bitmaps however can change the setting in Preferences (Misc tab). Also you can select any <image> and Tile it for the same result.
- Preferences>Transforms tab: there's now a setting to transform or not transform the pattern fill with the object. When it's off, you transform objects but their pattern stays unmoved; when on, they're transformed as a whole. Works the same in both Optimize and Preserve modes.
Still todo:
- The "transform pattern" switch will be moved to the selector top panel, alongside the "scale stroke" and "scale rounded corners in rects" switches. Also the same switch needs to be created for gradients.
- An Untile command to convert a pattern fill to the original container object plus the object(s) that were in the pattern.
- The pattern fills will get knots on the canvas that will let you arbitrarily transform patterns inside objects by dragging the knots (Sim is working on that).
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bulia byak