The new inset/offset with simplification works much better! The only glitch being that it often loses fill and stroke (fill:none, stroke:none in the style attribute) after offsetting, but I guess this should be easy to fix.
Sometimes there's a strange irregularity. Create a star with approx. 20 rays, convert it to curves, and offset path several times. Most rays are expanded uniformly, but there are usually one or two that are distorted (usually at the top). This distortion seems to depend on how sharp were the original rays.
One more problem: when I do difference, I expect the top object to be extracted from the bottom one, but it does the reverse.
And now that we have the simplify path operation, it also must be on the menu and have a shortcut. I'll take care of that now. I'm also thinking about the best shortcuts for all these new operations. For example:
ctrl+ union ctrl- difference ctrl-* intersect ctrl-^ xor (I think "xor" is easier to understand than "symmetric difference") ctrl-(, ctrl-) inset/offset ctrl-shift-(, ctrl-shift-) inset/offset by 10 times the usual amount (if possible) ctrl-alt-c convert stroke to path (ctrl-shift-c being "convert object to path") ctrl-i simplify path
Any objections? If not I'll commit these.
_________________________________________________________________ Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=dept/bcomm&pgmarket=en-ca&RU=http%3a%2f%2f...
participants (1)
-
bulia byak