Hey all,
These files are in the source tree but not part of the distribution. I'll delete them unless someone objects (they'll still be in the SVN history)
src/extension/internal/bitmap/convolve.cpp src/live_effects/lpe-skeleton.cpp src/ui/dialog/session-player.cpp src/ui/dialog/whiteboard-connect.cpp src/ui/dialog/whiteboard-sharewithchat.cpp src/ui/dialog/whiteboard-sharewithuser.cpp
--Ted
Ted Gould wrote:
Hey all,
These files are in the source tree but not part of the distribution. I'll delete them unless someone objects (they'll still be in the SVN history)
src/extension/internal/bitmap/convolve.cpp src/live_effects/lpe-skeleton.cpp src/ui/dialog/session-player.cpp src/ui/dialog/whiteboard-connect.cpp src/ui/dialog/whiteboard-sharewithchat.cpp src/ui/dialog/whiteboard-sharewithuser.cpp
Hey Ted,
The lpe-skeleton one is something Johan created as an example file for creating live path effects, it's good enough that I have one I'm working on already. :) However, my guess is that the wiki would be a better place for such instructional stuff.
I seem to recall that the session-player one was utilized by the MIT students for either the persistent undo, or the story board thing (possibly both).
-Josh
On Tue, Feb 19, 2008 at 02:45:00PM -0700, Josh Andler wrote:
Ted Gould wrote:
Hey all,
These files are in the source tree but not part of the distribution. I'll delete them unless someone objects (they'll still be in the SVN history)
src/extension/internal/bitmap/convolve.cpp src/live_effects/lpe-skeleton.cpp src/ui/dialog/session-player.cpp src/ui/dialog/whiteboard-connect.cpp src/ui/dialog/whiteboard-sharewithchat.cpp src/ui/dialog/whiteboard-sharewithuser.cpp
Hey Ted,
The lpe-skeleton one is something Johan created as an example file for creating live path effects, it's good enough that I have one I'm working on already. :) However, my guess is that the wiki would be a better place for such instructional stuff.
Yeah, either there, or in inkscape-experimental if the code is non-trivial. We should keep experimental/demo code out of the inkscape core codebase.
Bryce
Josh Andler wrote:
The lpe-skeleton one is something Johan created as an example file for creating live path effects, it's good enough that I have one I'm working on already. :) However, my guess is that the wiki would be a better place for such instructional stuff.
I'd vote for leaving it there since similar files - most notably, sp-skeleton.(h|cpp) - are also in the source tree. Also, it's much easier to grab it from the working directory when needed than copying and pasting from the Wiki (where it can easily be overlooked). I'd even say that its use is not only instructional since it prevents prevent people from introducing bugs at a stage when they are probably still unfamiliar with the framework.
Max
-----Original Message----- From: inkscape-devel-bounces@lists.sourceforge.net [mailto:inkscape-devel-bounces@lists.sourceforge.net] On Behalf Of Maximilian Albert Sent: dinsdag 19 februari 2008 23:15 To: Josh Andler Cc: Inkscape Devel List; Ted Gould Subject: Re: [Inkscape-devel] Missing files
Josh Andler wrote:
The lpe-skeleton one is something Johan created as an
example file for
creating live path effects, it's good enough that I have one I'm working on already. :) However, my guess is that the wiki
would be a
better place for such instructional stuff.
I'd vote for leaving it there since similar files - most notably, sp-skeleton.(h|cpp) - are also in the source tree. Also, it's much easier to grab it from the working directory when needed than copying and pasting from the Wiki (where it can easily be overlooked). I'd even say that its use is not only instructional since it prevents prevent people from introducing bugs at a stage when they are probably still unfamiliar with the framework.
Although I did not find sp-skeleton.cpp until after I wrote my first SPObject, I thought it good to have such a file, so a made lpe-skeleton and the wiki points to that file. The nice thing of having it in the core codebase is that it is actually built against real Inkscape code, so we are certain that it actually compiles.
-johan
participants (5)
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unknown@example.com
-
Bryce Harrington
-
Josh Andler
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Maximilian Albert
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Ted Gould