Re: [Inkscape-devel] ps-export
Message: 5 From: David Christian Berg <david.berg@...240...> Reply-To: david@...139... To: inkscape-devel@lists.sourceforge.net Organization: SIP Solutions Date: Fri, 09 Apr 2004 21:46:02 +0200 Subject: [Inkscape-devel] ps-export
Where is the fun about ps-export when neither gradients nor imported pngs nor transparency attributes are being exported?
It is *not* a trivial job to code an exporter with these capabilities. Go ask the Ghostscript team if you have doubts.
Furthermore, while some PS3 engines can support transparency, it is in fact PDF 1.4 spec.
Alright, it just that this would be handy for me right now. And speaking of it, ps2pdf always creates A4 documents, as ist seems. Does anybody know how to have it export A3 or any customized format? Or does anybody know another app for it?
I would mention Scribus, but your previously announced distaste for Qt would preclude that.
As a professional DTP IT consultant and member of the Scribus team, as well as assisting the Inkscape team, I can assure you nothing GPL'd _except_ Scribus is capable of the features you are looking for. The PDF exporter in Scribus has been optimized over three years of development by the main coder, Franz Schmid. My testing with pro PDF pre-flighting tools shows Scribus PDF quality to match and sometimes exceed many proprietary DTP applications.
We on the Scribus team really admire the excellent and rapidly improving SVG capabilties and user friendliness of Inkscape. The Inkscape devels are a good friendly, smart bunch to boot. That it is developed with GTK and Gnome libraries is a *very* minor point. One of our devels runs Gnome as his primary desktop.
Inkscape is *very* popular with Scribus users, because it has quickly become IMO the best drawing/SVG tool on Linux. Both teams are sharing ideas and striving to make import/export between both programs work smoothly between the two - sometimes difficult given the complexity of the SVG specs.
Oh, by the way Scribus has Gnome code if it makes you feel better. The rendering engine uses libart_lgpl.
Peter
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Peter Linnell