On 9/21/05, bulia byak <buliabyak@...155...> wrote:
On 9/21/05, aaron@...476... <aaron@...476...> wrote:
This is actually something that bothers me. If you add a node between two segments and then delete the node the path changes drasticly. I don't know if the node adding calculation can be reversed directly. Could we choose for instance 5 points along the path and feed them to a function bezier-utils.cpp?
That should work, but I wonder if there's a less brute-force method...
On the other hand, upon consideration, I now think that bezier fitter may indeed be our best bet. At least, it's the only approach when many nodes at once are deleted, so why not use it for single node deletion too. Aaron, can you try it?
-- bulia byak Inkscape. Draw Freely. http://www.inkscape.org