Esben Stien <b0ef@...125...> writes:
Jeffrey Brent McBeth <mcbeth@...125...> writes:
I'm not sure what you mean be not scalable?
Sorry, I was thinking about invariance to transformations such as scaling, but it seems I'm wrong on this. It thought bezier somehow didn't maintain its exact mathematical shape during transformation.
I can't imagine someone wanting to use the non-uniform rational part of NURBS in a vector drawing tool
The reason for wanting NURBS is its local control property. I fit surfaces together and modifications on one side of the surface will deform the other side, so it will not line up exactly to another surface; there will be gaps. Also a good thing is being able to stitch together surfaces.
What do you mean by "surfaces"? Inkscape is an SVG-based 2D illustration (and maybe, in the future, animation) package. It doesn't have anything to do with 3D surfaces. There is no need for NURBS in such an app. The developer's time will be better spent in developing features that are relevant to the stated goals of Inkscape. Never mind the implementing NURBS will mean ditching/extending SVG!