Noah Spurrier wrote:
Is it possible to create a node point at the intersection of two lines from different objects?
I tried using the constructive geometry primitives in the Path menu (union, intersection, exclusion, difference, etc.), but these were not quite flexible enough for what I want to do. It seems like the lowest geometry primitive would be to find the intersection of two lines.
Here is an example of what I'm trying to do: http://www.noah.org/intersect/index.html I had to fake this by adding a node and visually moving the node point until it appeared to be at the intersection. It was far from perfectly aligned.
How about doing something like this: - Duplicate the black objects. - Take the union of the duplicates. - Node edit this object to make sure the bottom fully encompasses the red object (can be done quite easily and doesn't need any precision). - Take the intersection of this object and the red object.
There might be a better way, but it seems to me that this shouldn't be a problem under most circumstances.