bulia byak wrote:
You seem to misunderstand what "snapping distance" is.
I misunderstood as well.
It does not affect _what_ you snap to, nor does it affect things that are already snapped into place. This is purely interactive thing: it affects how far your mouse cursor needs to be from the grid/guide for it to feel the attractive force. Or in other words, how precise you must position your mouse to make it snap. Since you always move your mouse in screen pixels, it makes a lot of sense to specify this distance in screen pixels. On the contrary, with this distance in abs units, (1) on zoom out you may not be able to zoom out at all, since the entire snapping distance may become less than one screen pixel; (2) on zoom out the snapping becomes obnoxious, as it may pull your mouse across half a screen.
Sorry I didn't explain this before, I just thought this evident.
Of course it will look perfect, with everything reliably snapped where you want it to snap and with consistent and predictable snapping behavior regardless of zoom.
With this explanation: go for it.
My only concern was exactly what Aaron brought forward.
Sounds like a great improvement, but as someone else mentioned, one would first have to be able to play around with it, to come to a final conclusion. Though my feeling tells me, "it's gonna work out!"
Can't wait to play with this new feature :) Yeah, (OS) software are toys for those that find it hard to grow up :D
JasonMR