4 May
2006
4 May
'06
7:25 p.m.
On Thu, May 04, 2006 at 07:21:45PM +0100, Abrolag wrote:
I definitely agree with you on this. A vector approach seems much more natural and flexible. I think the necessary code for working out the boundaries could well be useful for other similar operations. I just have a feeling that finding an area inside intersecting lines (that are not necessarily related to each other in any other ways) could turn out to be very useful.
Which is a call for someone to pick up a Computational Geometry book if I ever heard one. I would suggest "Computational Geometry" by M. de Berg as a good starting place (and it will have the above problem in it)
Jeff
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Computer Science is as much about computers as astronomy is about telescopes
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