Thanks for the replies. The Union trick does seem to handle it nicely if you have a single self-intersecting curve. I never would have suspected that Union on a single path would be anything other than a no-op, but cool that it works. :)
For the wavy lines grid, the division applied to a solid block sounds like it will do the trick. Both seem like good tricks to know. Thanks.
--bb
On 4/4/07, Richard Querin <rfquerin@...155...> wrote:
On 4/3/07, Aaron Spike <aaron@...476...> wrote:
Bill Baxter wrote:
Is there a way to take a self-intersecting path or set of paths and dice them up into regions that can be filled? For instance if you draw a sketchy grid, with a set of wavy vertical and wavy horizontal lines, and you want to fill in the squares between the lines with different colors.
Yes there is. Select all of the paths that make up the areas you would like to fill and Union them (Path -> Union works with a single selected path in 0.45 and beyond. Users of prior versions may need to add a helper path to union with.) After Union "uncrosses" the paths Break Apart and fill.
Aaron Spike
I don't think the Union command does what Bill is asking. I tried drawing a grid of several wavy lines and I can't seem to get the (wavy) squares they form to be separated objects for filling purposes.
Maybe using a solid filled object underneath the lines and the Path->Division command might be able to generate the squares you're looking for.
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