Jozsef Mak wrote:
The other great feature of Freehand is its color management system. The program has all the standard palettes from which you can drag and drop colors into objects or into the swatches palette; you can also save, export, import palettes and when you drag a color to the swathes palate you have a choice to save it as process color or spot color. But my all time favorite is the Tint palette. You drag a color to the tint palette window and the program automatically splits the color into shades, like 10%, 20%, 30% and so on. Then, you can apply the shades to any object. You more appreciate this feature if you compare it to Illustrator’s way of doing the same. In illustrator, first you create a color, drag it to the color swathes palette, then double click on it, a window pops up where the color must be made global and then a slider appears where you can adjust the shades. Big difference eh?
This is actually one thing that is on the map for implementation at some point. Well, not quite the tint palette explicitly, but pallets and color sets or schemes in general.