14 Apr
2011
14 Apr
'11
2:07 p.m.
On 04/14/2011 02:55 PM, Jasper van de Gronde wrote:
I think that this particular effect is probably more similar to diffusion curves. Mesh gradients are cool, but in this particular case might not be the easiest to handle (you'd have to figure out how to subdivide the space within the outer curve). I expect the method in Moritz's screenshot to essentially use a simple (linear?) interpolation between two curves though
It is a smoothstep-like function with global controls via the 'feather' and 'feather falloff' knobs. It would be cooler if these were per-CV too.
But I guess this is just having parameters to steer the replica interpolation.
.mm