I mean that Freehand, for e.g., *existed*. What it did was thus not fiction. It was doing it so well in the 90's on Windows 98 on computers that sucked.
In other words, we are not limited by what O/Ss can do. Nor by what C++ (etc.) can do. Nor by what the various GUIs can do. We are limited by 1) legal and patent threats and 2) A small work force of unpaid volunteers, but mostly by 3) Overly conservative slavish devotion to SVG standards.
On point 3 I feel SVG has gotten to a great place, but it took so long. Along with this note of alarm sounded by respected members of the SVG and Inkscape community, perhaps it's time to reboot goals?
We can take all the holes in the libre graphics software and match them to the code required and rank them. Then we can grow SVG or start some new idea. And from that perhaps Inkscape will benefit vastly, and all of us too.
/d
On 22 April 2017 at 09:06, David Lang <david@...2429...> wrote:
On Sat, 22 Apr 2017, Donn Ingle wrote:
I know its not impossible to have software as good as Freehand or Flash was, years ago, on much slower pcs - because they existed.
wordstar worked on 8 bit processors, that doesn't mean that inkscape should try to do the job that wordstar was written for.
Freehand and Flash don't do the job that inkscape does, don't try to convert inkscape to do the job that they were written to do.
David Lang
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