On Wed, Jul 26, 2017 at 12:52:05PM -0700, Bryce Harrington wrote:
On Wed, Jul 26, 2017 at 12:29:08PM -0600, brynn wrote:
I'm not sure where we are with the new vectors team. But hopefully starting with the next release, it will be organized enough to handle making the announcments.
I touched base with Ryan yesterday, and we agreed to have a prelim chat today.
Meanwhile, would you like a News items for this? I was just about to make posts in forums, but maybe a News item would would be helpful as well?
Thanks, although I think a News item is unnecessary - we're just a couple weeks from the actual release so interest for end users is probably low, and the style of testing at this stage we need is not really crowdsourceable as it needs pretty tight feedback loops with developers.
To complete my thought here, the style of testing we do need right now is a) sanity checking that it builds and runs on all the platforms that 0.92.1 worked on, 2) verification that the issues we are claiming as fixed in 0.92.2 are indeed fixed, and 3) flagging of regressions introduced by patches in 0.92.2 that should be reverted.
Bryce
However, it's definitely a good point now to start prepping the official news item, and for that would be good to coordinate with Ryan and other Vector teammembers that might have good ideas for phrasing.
Would also be wise to review/polish the Release Notes for 0.92.2 in wiki. They look like they've been getting good attention, so the work might be minimal, but I did only a cursory skim through.
Bryce
-----Original Message----- From: Eduard Braun Sent: Wednesday, July 26, 2017 3:27 AM To: inkscape-user@...84... Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
The first (and hopefully only) pre-release package for the upcoming 0.92.2 release is now available:
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds for Windows should receive some extensive testing as I switched the build system for this release (it's now built with MSYS2 instead of our custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and maybe even slightly improved performance, but - as with all fundamental changes - it might have introduced regressions we're not aware of. Therefire please let me know if you find any new issues that might block this release (we'll fall back to the way we built Inkscape before in this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from: https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards, Eduard
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