
24 Aug
2010
24 Aug
'10
10:09 a.m.
When drawing our webcomics the two features that we've missed most, compared to other tools we've used are:
1) Perspective transformations
2) A wider choice of gradients.
Implementing perspective transformations at the SVG level would presumably allow for perspective effects which preserve the structure of the affected elements (no need to convert everything to paths). The effect would also presumably remain editable, making subsequent tweaks much easier.
I noticed the call for mesh and diffusion curve gradients - which would be great - but right now even a simple conical gradient involves hacky inefficient workarounds to achieve the desired effect. I'd like to see conical and "shaped" gradients as basic primitives.
Mark
--
"The Greys" - an Inkscape drawn sci-fi webcomic
http://www.peppertop.com/
http://facebook.com/TheGreysComic