17 Apr
2012
17 Apr
'12
7:17 a.m.
On 17/04/2012 08:38, Pranav Lal wrote:
The usual way is to use the 'Trace Bitmap' functionality
Just watch the size and complexity of the traced result. It can be very slow with thousands of little curves.
I forget the terms now, but you can dial-down the sensitivity to 'dots' and such, which is worth doing.
Play with the settings in the trace dialog. Each kind of image has a better approach. For example those with few colours can be clamped to only tracing 2 or 4 colours.
I have seen SVG files that are bigger (much) than the original image file. It's all in the number and length of paths really.
A large, complex trace is going to eat memory too -- so the viewing of such traces may be a problem on your client side.
\d