
22 Apr
2005
22 Apr
'05
6:01 p.m.
Other possibility is create the "non transparent" colors automatically:
Get the transparent object and make intersections with all objects below it. Get this intersections and fill them with the "sum" color.
Possible problems: - When more than one object is transparent (Shouldn't be a big problem) - When a bitmap is below the transparent object: A new bitmap is created with the colors changed using the transparent object as clipping path. - When there are gradients: You should create an object with every gradient step, and then use this objects to do the intersections.