bulia byak wrote:
One way is to select the image and press Alt+I. Now it's a rectangle with bitmap pattern fill. Looks the same but behaves more like a normal object.
Perfect. That's it. Order of operations.
Why join? Just remove the fill from the rect and overlay it so that bitmaps is visible inside.
That's what I'd have tried next. Also a good solution.
What are the "arbitrary assumptions"? Please be more specific. You can move a pattern fill wherever you need it using the pattern handles.
I wasn't grokking pattern handles, but I now see that a pattern fill stays fixed when the object is re-sized, so I can frame the pattern that way.
But pattern handles and gradient handles ... how are these specifically accessed?
As far as arbitrary tiling, I mean this:
1. Import a 200x200px bitmap. 2. Object to pattern. 3. Make a 200x200px rectangle. 4. Use the pattern as fill. 5. Intuitively, the fill would begin at 0,0 of the rectangle starting with 0,0 of the pattern. Instead, the fill tiles with 0,0 of the pattern at a seemingly arbitrary point in the rectangle's interior. The tiling's right, but it seems to have decided on its own where to start.
Thanks *very much* for the extremely fast response and excellent clarification. Much more than I hoped for.
LQ