Brynn,
With mesh gradients it's possible (in fact, very easy) to get mesh nodes that sit on top of other nodes or handles, preventing them from being used. For example, create a rectangle and apply a gradient mesh to the fill. Now switch back to the rectangle tool and try to resize the rectangle using the handles at the top left or bottom right: you'll probably find that the nodes of the mesh get in the way. The only way to get to the resize handles, without moving the nodes, is to turn off their visibility via the buttons on the mesh tool toolbar.
Also, when dealing with objects that have a mesh on both the fill and the stroke, it can sometimes be useful to turn off the nodes for one or the other, in order to more clearly see what's happening, or to move nodes without them accidentally merging with nearby nodes of the other class.
Mark
On Sat, Feb 11, 2017 at 11:46 AM, brynn <brynn@...3089...> wrote:
Hi Friends, I was just about to make a bug report, because it looked like as soon as I applied a gradient mesh to a stroke, it would break the mesh I had just applied on the fill (and vice versa). But at the last minute before I posted, I noticed some buttons on the control bar that I had not noticed before. Why do we have to click a special button to be able to edit the mesh? Why can't we just select the object and edit, like with everything else in Inkscape? There must be some reason? I see that by clicking both buttons, and leaving them engaged, we have normal expected behavior. But I'm still curious why it's made like this. Also, I wonder if having both buttons enabled should be the default?
Thanks for comments, brynn
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