On Wed, 2007-01-17 at 08:27 -0500, bulia byak wrote:
On 1/17/07, Jakub Steiner <jimmac@...469...> wrote:
Either I have to keep the original object black (unset property). This works in most cases, as the shadow indeed needs to be black. But I'm unsure if it's safe to depend on 'unset' looking black in other renderers.
It is safe. Unset fill must be black per SVG specification.
Or, you can use off-the-canvas original text with unset fill and two its clones on the canvas, one for the text and the other for the shadow.
I actually have to, indeed. I didn't realize I need to blur and set the opacity for the shadow, which isn't possible for the master object as those properties would push to the clones. Off canvas solution is the best workaround yet, thanks.