SVG Tiny 1.2 is a subset of the upcoming SVG 1.2 Full (or the core if you want). You can think of it as a subset of SVG 1.1 full (compared to SVG 1.1 full it doesn't have filters, it doesn't have clipPath, no patterns, no markers, fewer DOM calls, an a few other tings). On the other hand it has a different DOM (the uDom (or Micro-Dom)) which allows easier and typed access to the SVG DOM and it introduces a few new methods, e.g. network connections, timers, etc. required for application development.
One other fundamental change to SVG full is that it doesn't support CSS (class) and style attributes. All the styling is done with presentation attributes. This simplifies the XML processing of SVG tiny. As an example, instead of using <path style="fill:red;stroke:blue;stroke-width:0.5" d="..." /> (the way Inkscape does it) you would write in tiny: <path fill="red" stroke="blue" stroke-width="0.5" d="..." />
I think it would really be great if Inkscape would support the output to SVG tiny. Alternatively, one could write a script for post-processing the regular output of Inkscape. I don't like the style="...." way Inkscape uses for presentation attributes. I think it would also make sense for SVG 1.1 full to have either presentation attributes or support for CSS classes.
To convert some of the more advanced SVG full features to tiny, Inkscape would have to do geometric processing, like converting markers to individual path elements, filtered graphics to rasters, patterns to path elements, etc.
Hope this helps, Andreas
On 3/3/08, DenÃs Fernández Cabrera <denis@...2126...> wrote:
And what differences are exactly between the SVG and the SVG Tiny?
this should get you started. the only program that i know of that produces rather converts to tiny svg is adobe illustrator. now how standards compliant the code is another subject in itself.
http://www.w3.org/TR/SVGMobile12/
dwain
-- dwain alford "The artist may use any form which his expression demands; for his inner impulse must find suitable expression." Kandinsky
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