Currently masks works like this: - white areas are left opaque - black and transparent ones become invisible - greys are in-between
What -I- would like to achieve is the following: - white And transparent areas are left opaque - blacks are invisible - greys are in-between
To achieve that effect with the current mask, I have to make a white object big enough to cover the whole object I want to work with. And this becomes cumbersome to work with because I either end up having to hide (cover) the whole object with the "mask" first (before applying) or on the contrary, move the mask underneath where it's harder to see and edit.
In bitmap programs this isn't a problem because you can access a mask or quick mask mode separately and fill the whole thing up. You can't easily fill a whole layer with Inkscape though.
Do the rest of you know of any work around? Is there some magic place where by-chance, I can just click a "Mask behavior: leave transparent areas opaque" option? Because that would be really handy.
Possible applications: - making easy editable "holes" in objects, including textures for laces and such. - blurring edges at selective areas (and not the whole part). I want to try to achieve a vector fur effect this way. I've seen a few CGs where fur effect looks like vector in most parts, but some selected tips are blurred.
If this option really doesn't exist, are there any plans to implement that "Mask behavior: leave transparent areas opaque" option I've mentioned? Pretty please?
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