On Jan 9, 2011, at 6:08 AM, Shawn H Corey wrote:
No, this is a bad thing. It means the renderer can change the size of the image. The only thing I want pixels for is icons. For anything else, I want the image to remain the size I given it, regardless of the software.
Ah, but there's the rub. There are many definitions of "remain the size I given it".
Among others there is the question of intent. For example, does one always intend an image to span half the width of the display when I hold it in my hand, but only 1/30th of the display when I bring it up in my living room? Very often the answer to that one is "no".
And does one want to measure a distance in strict linear means on a physical object, or does one want the same retinal image size? (Apple has bumped this one up in the consciousness of the consumer, but W3C and CSS already addressed it)