wiggly lines, springs & coils
Is there a way to draw wiggly lines with Inkscape? (I don't mean hand-drawn wiggles, those are never regular; I need wiggles which have the same size everywhere on the path). A related question: is there a way to draw paths with a "spring" or "coil" shape superposed on it?
Thanks, Kasper
On 10/31/06, Kasper Peeters <kasper.peeters@...1945...> wrote:
Is there a way to draw wiggly lines with Inkscape? (I don't mean hand-drawn wiggles, those are never regular; I need wiggles which have the same size everywhere on the path).
Try the Kochify extension: select a single wiggle and do Kochify Load, then select the path itself and do Kochify. The wiggle will be applied repeatedly along the path.
A related question: is there a way to draw paths with a "spring" or "coil" shape superposed on it?
Not directly, but you can create a spiral, then convert it to path and Alt+drag the central node (see an example in the middle of http://inkscape.osuosl.org/screenshots/gallery/inkscape-0.44-nodesculpting.p...)
If you draw out a standard rectangle with a stroke and no fill, you can turn it into a squiggly line with Effects >> Render >> Function Plotter. For a basic squiggle, you'd want either sin(x) or cos(x), though you could probably make more interesting squiggles with things like sin(x)**2 or sin(x**2). I assume the script takes '**' for powers as it's written in Python.
Yay, maths. Raeth
On 10/31/06, Kasper Peeters <kasper.peeters@...1945...> wrote:
Is there a way to draw wiggly lines with Inkscape? (I don't mean hand-drawn wiggles, those are never regular; I need wiggles which have the same size everywhere on the path). A related question: is there a way to draw paths with a "spring" or "coil" shape superposed on it?
Thanks, Kasper
From MAILER-DAEMON Sun Nov 12 00:54:57 2006
Date: Sun, 12 Nov 2006 09:54:53 +0100 From: Thorsten Wilms <t_w_@...1631...> To: inkscape-user@lists.sourceforge.net Message-ID: <20061112085452.GA5480@...1906...> References: <3c78ff030611111253j697b8d20w1b6e1b1b31888515@...156...> MIME-Version: 1.0 In-Reply-To: <3c78ff030611111253j697b8d20w1b6e1b1b31888515@...156...> Priority: normal X-Mailer: Mutt User-Agent: Mutt/1.5.13 (2006-08-11) X-Spam-Score: 0.0 (/) X-Spam-Report: Spam Filtering performed by sourceforge.net. See http://spamassassin.org/tag/ for more details. Report problems to http://sf.net/tracker/?func=add&group_id=1&atid=200001 Subject: Re: [Inkscape-user] opacity and blur: 0.15 or 15%? X-BeenThere: inkscape-user@lists.sourceforge.net X-Mailman-Version: 2.1.8 Precedence: list Reply-To: t_w_@...1631..., Inkscape User Community inkscape-user@lists.sourceforge.net List-Id: Inkscape User Community <inkscape-user.lists.sourceforge.net> List-Unsubscribe: https://lists.sourceforge.net/lists/listinfo/inkscape-user, mailto:inkscape-user-request@lists.sourceforge.net?subject=unsubscribe List-Archive: http://sourceforge.net/mailarchive/forum.php?forum=inkscape-user List-Post: mailto:inkscape-user@lists.sourceforge.net List-Help: mailto:inkscape-user-request@lists.sourceforge.net?subject=help List-Subscribe: https://lists.sourceforge.net/lists/listinfo/inkscape-user, mailto:inkscape-user-request@lists.sourceforge.net?subject=subscribe X-List-Received-Date: Sun, 12 Nov 2006 08:54:57 -0000 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit Content-Disposition: inline
On Sat, Nov 11, 2006 at 03:53:13PM -0500, bulia byak wrote:
How to display and input values of opacity and blur?
- As percent, 0 to 100, or 0.0 to 100.0.
Pro: easier to pronounce; more common in "real life"; spinbutton can be shorter by one character (dot).
Plus the GIMP uses %.
Contra: requires a "%" label after the spinbutton; if the label is not there (as e.g. in the statusbar there's little room for it), it may be more difficult to guess, when you see e.g. "15", that the maximum is 100; requires a change from the Inkscape status quo.
- As numbers from 0.0 to 1.0 (with two or three significant digits).
Pro: no need for a % label; easier to guess what the maximum is (though still not entirely obvious, unless you have a slider too); no need to change the status quo.
Contra: slightly more "geeky", more cumbersome to type and pronounce, requires slightly wider spinbutton.
I would underline "cumbersome to type".
-- Thorsten Wilms
Raeth wrote:
For a basic squiggle, you'd want either sin(x) or cos(x), though you could probably make more interesting squiggles with things like sin(x)**2 or sin(x**2).
Nit: as far as squiggling sins are concerned, sin(x)**2 squiggles just as boringly as sin(x) but twice as fast and half as wide.
All right, try sin(x)**3 :P
Raeth
On 11/14/06, Boris Borcic <bborcic@...155...> wrote:
Raeth wrote:
For a basic squiggle, you'd want either sin(x) or cos(x), though you could probably make more interesting squiggles with things like sin(x)**2 or sin(x**2).
Nit: as far as squiggling sins are concerned, sin(x)**2 squiggles just as boringly as sin(x) but twice as fast and half as wide.
participants (4)
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Boris Borcic
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bulia byak
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Kasper Peeters
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Raeth