PC crawling due to apparent complexity -- need tips

Hi all,
I poked into the gristle.org Jabber server for the first time ever but nobody was around.
I've got the start of a drawing (much more detail to come in the drawing...) which is already making Inkscape crawwwwwl then quite often crash with some sort of "heap" issue when I push the complexity a bit further.
The source of the problem, I suspect, is that I am tile cloning a (probably) complex shape and this is only the first of many I plan to tile clone for this drawing.
I assume there is some way to simplify the object in question and I am just not experienced enough to know that technique. Or... perhaps it's a limitation in Inkscape?
Anyway, here's a sample file containing 2 of the objects I am tile-cloning. You will find 2 objects (each grouped from many) and 2 "originals" the clones were generated from.
http://www.kickflop.net/temp/inkscape-tiles-problem.svg
Any help?
Jeff B.
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On 4/12/07, Charles Blaine <kickslop@...12...> wrote:
Wow. Your originals look simple but are anything but. They have stroke converted to path and then broken into microscopic segments, each being a separate path. So one of the originals for example consists of 547 paths!
I'm just curious, how you achieved this effect, and what for?
Then, you're saying you're cloning them. But there are no clones in your image. Each object is just a copy. So you have 547 paths multiplied by the number of these copies in the circle.
No wonder your file is 5Mb and Inkscape is getting slow on it :)

On Thu, 12 Apr 2007 14:46:42 -0300, "bulia byak" <buliabyak@...155...> wrote:
Clones aren't necessarily going to be _faster_, since they create the same number of SPObjects (actually, a few more if you count SPUse) and arena items.
But they sure would make the file a lot smaller...
-mental

Inkscape isn't the only thing that crawls, Firefox had trouble digesting it, too.
--- Charles Blaine <kickslop@...12...> wrote:
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participants (4)
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bulia byak
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Charles Blaine
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Elwin Estle
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MenTaLguY