Filter effects for two (or more) objects

8 Apr
2008
8 Apr
'08
3:53 p.m.
Is my conclusion correct that until feImage is done, other primitives like feBlend, feComposite, and feMerge cannot work directly with two different objects? For example, using feComposite with the Out operator to "punch" a hole in one object shaped like another object.
Kurt
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Kurt Hutchinson