Thanks Miguel for the feedback.
On Thu, 2017-07-27 at 02:31 +0000, Miguel Lopez wrote:
I have been testing the Windows build, and I have to say that
Inkscape
is now tolerable to work with in terms of speed for things that
doesn't
push the limitation of Inkscape render engine. So far, so good, but
it
is too early to say if there is a problem besides that, and the
obvious
- features lacking in that build that's only found in experimental
Inkscape and of course features we all want to see in Inkscape, but
that
is besides the point. I'm not sure if I can call the tweak objects as
a
buggy tool, but I find that there's no way to preserve information
by
not allowing it to delete or add nodes, or no way to paint alpha on
gradient mesh like if you were using Photoshop or Krita or GIMP and
using layer mask. But, that's all I have for now. I will be testing
it
more, and will report soon as I really want to see Inkscape improves
feature-wise soon as possible.
On 7/26/2017 2:29 PM, brynn wrote:
> I'm not sure where we are with the new vectors team. But hopefully
> starting with the next release, it will be organized enough to
> handle
> making the announcments.
>
> Meanwhile, would you like a News items for this? I was just about
> to
> make posts in forums, but maybe a News item would would be helpful
> as
> well?
>
> All best,
> brynn
>
> -----Original Message----- From: Eduard Braun
> Sent: Wednesday, July 26, 2017 3:27 AM
> To: inkscape-user@...84...
> Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
>
> Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
> > The first (and hopefully only) pre-release package for the
> > upcoming
> > 0.92.2 release is now available:
> >
> >
https://inkscape.org/en/gallery/=inkscape-package/0922pre0/
>
> Hi all
>
> Bryce just released the source tarball for the 0.92.2 pre-release
> (see
> above), the final release is to be expected around Aug 7th.
>
> I want to invite you all to test the pre-release. Especially the
> builds
> for Windows should receive some extensive testing as I switched the
> build system for this release (it's now built with MSYS2 instead of
> our
> custom-built devlibs for those interested in the details).
>
> Overall this should result in less bugs, some additional features
> and
> maybe even slightly improved performance, but - as with all
> fundamental
> changes - it might have introduced regressions we're not aware of.
> Therefire please let me know if you find any new issues that might
> block
> this release (we'll fall back to the way we built Inkscape before
> in
> this case).
>
> A full set of Windows builds (7z, exe, msi - x86/x64) is available
> from:
>
https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
>
> Regards,
> Eduard
>
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