Tavmjong: Aye, I need arbitrary mid-markers (can put different stitches
next to each other). I was thinking of either waiting for SVG 2 (that will
take forever I guess) or in the meantime just using Inkscape's connector
functionality to try preserve connected-ness of my paths of stitch symbols.
John Cliff: cheers, will check it out
On 25 September 2013 20:20, John Cliff <john.cliff@...155...> wrote:
The term for the math is inverse kinematics or IK.
Sent from my iPhone
On 24 Sep 2013, at 18:13, Chris Tooley <euxneks@...155...> wrote:
I believe what is being described is similar to 3d model "rigging" - where
you define a skeleton, angles of movement, and lengths of appendages, etc.
On Tue, Sep 24, 2013 at 9:27 AM, Arlo Barnes <arlo.barnes@...155...>wrote:
> Depending on how you plan to apply this, it might be feasible to write a
> program in Javascript or Python or whatever to modify an SVG file on the
> fly based on some "physics" rules you make up - I think Maarten's
email
> would be a good starting point for research. I have heard the word for this
> before, I just do not remember it.
> -Arlo James Barnes
>
>
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