Snapping the object's rotation center is quite useful in some cases, but
it can also be confusing in other cases. Imagine trying to align a
square to a grid, with the square dimensions being an uneven multiple of
the grid's pitch. While dragging the square around, it snaps it's edges
to the grid as expected. But then suddenly it snaps while none of its
edges appear to be aligned..... It's the center that is snapping, but
there is no visual clue or anything pointing in that direction. Even
after all the time I've spend plowing through the snapping code, it
still fools me from time to time. In general, we should only snap points
that have a visual clue, such as a corner of a bounding box, a tip of a
star, or a node at a salient point of a path. Snapping nodes at a smooth
path or object center's, which don't have a visual clue, can be confusing.
Maybe an additional checkbox in the snapping preferences dialog would be
justified in this case: to enable/disable snapping the rotation center.
By default it should be disabled. Too much checkboxes (like in v0.45.1)
is confusing, but I think we need one for this. Does any one think
otherwise or know of a better way?
In SVN the snapping dialog has changed for the better I hope, but
feedback is always appreciated!
On 7/22/07, Benjamin Esham <bdesham@...155...> wrote:
> > Just draw a star with star tool and position your path at the tips.
> If you
> > need absolute precision, you can turn on snapping to object paths
> and snap
> > them exactly to the star tips.
> Thanks for the replies! My problem is that I need to align the
> *center* of
> each path to the points of the star. Since there is not necessarily
> a node
> at the exact center of each path, I don't think the snapping approach
bulia byak wrote:
Actually, it should snap the object's rotation center (which you
place anywhere you want) as you drag the object. Diederik, what do you
think? I was under the impression that it already does, but looks like
it's not, so this needs to be enabled.