
Hello,
I've just compiled 0.40pre1 and wanted to give some feedback:
- Like 0.39, very large paths (4000 nodes) are very slow, especially during zoom and when I go into node-edit-mode (inkscape spends a lot of time drawing stuff that's off-screen).
- While dragging with the middle mousebutton, inkscape should stop drawing when I move the mouse. That would prevent these nasty "hickups" when panning and allow to pan in models of any complexity.
- Is there a way to leave the "cut object" (used in cut path) alive?
- There should be a way to set the layer of an object; using "next layer" and "prev. layer" is ugly.
- I'm editing a vectorized image (a scan of a map). Unfortunately, the "strokes" of the original image were converted to polygons by potrace. Is there an easy way to turn them into lines?
- I'd like to have a way to split a path at a point (turning that point into two endpoints, leaving orientation, etc, alone). Can you add that, please?
Ideally, the tool should use a crosshair which snaps to the closest path and whenever I click, it should cut the path.
- How do I join the ends of two paths?
- Is it possible to create a polygon by specifying a set of paths? The idea is that I have N paths which are the borders of an area (a land on a map). Now, I want to be able to create a polygon and the borders from the paths. The borders themselves should get special styles (border to the sea, to another land, province, etc) while all "borders" of an area joined should give the outline of the background. Even better: Two adjoining lands would share the same border. When I move a point of the border, I change the border and the two "land areas".
Can I do that in inkscape?
Thanks,

- Like 0.39, very large paths (4000 nodes) are very slow, especially during
zoom and when I go into node-edit-mode (inkscape spends a lot of time drawing stuff that's off-screen).
Yes it's a problem. We need to do more optimization in one of the future versions.
- While dragging with the middle mousebutton, inkscape should stop drawing
when I move the mouse. That would prevent these nasty "hickups" when panning and allow to pan in models of any complexity.
Well, in my experience it draws only when you slow down or stop, but when you move fast it lets you do that.
- Is there a way to leave the "cut object" (used in cut path) alive?
ctrl+d before cutting?
- There should be a way to set the layer of an object; using "next layer" and
"prev. layer" is ugly.
yep, a "move to layer..." command with a dialog
- I'm editing a vectorized image (a scan of a map). Unfortunately, the
"strokes" of the original image were converted to polygons by potrace. Is there an easy way to turn them into lines?
that's a question for potrace... or if you find any other tracer that can do that, we might incorporate it too
- I'd like to have a way to split a path at a point (turning that point into
two endpoints, leaving orientation, etc, alone). Can you add that, please?
If you have a node at that point, use a button in node editor. If you don't, use "cut path" or add a new node to the segment (it will be added in the middle, currently) and then move it to where you want it to be. A way to add a node at an arbitrary point of the curve will be added later, it's a much requested function.
- How do I join the ends of two paths?
Combine them first, then use node editor button.
- Is it possible to create a polygon by specifying a set of paths? The idea is
that I have N paths which are the borders of an area (a land on a map). Now, I want to be able to create a polygon and the borders from the paths. The borders themselves should get special styles (border to the sea, to another land, province, etc) while all "borders" of an area joined should give the outline of the background. Even better: Two adjoining lands would share the same border. When I move a point of the border, I change the border and the two "land areas".
In SVG, an object has one fill anf one stroke only. We can program interaction of linked objects for example as you describe for neighboring lands, but it's unlikely to be done soon (unless someone specifically interested in this joins the team).

On Sat, 2004-11-06 at 20:01, bulia byak wrote:
- Like 0.39, very large paths (4000 nodes) are very slow, especially during
zoom and when I go into node-edit-mode (inkscape spends a lot of time drawing stuff that's off-screen).
Yes it's a problem. We need to do more optimization in one of the future versions.
I have some specific ideas for algorithms to reduce the repainting burden. I'll try to document them sometime soon.
Strictly speaking, when performing individual node edits it should only be necessary to redraw maybe four path segments at most.
-mental

- I'd like to have a way to split a path at a point (turning that point into
two endpoints, leaving orientation, etc, alone). Can you add that, please?
If you have a node at that point, use a button in node editor. If you don't, use "cut path" or add a new node to the segment (it will be added in the middle, currently) and then move it to where you want it to be. A way to add a node at an arbitrary point of the curve will be added later, it's a much requested function.
one interesting feature would also be the ability to move the node along the curve.
regards, bostjan
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Quoth Aaron Digulla on or about 2004-11-07:
- While dragging with the middle mousebutton, inkscape should stop drawing
when I move the mouse. That would prevent these nasty "hickups" when panning and allow to pan in models of any complexity.
I disagree -- I find that feature extremely useful. Perhaps it should be automatically turned on/off based on document complexity. Not giving feedback is also counter-intuitive, because until you mouseup it looks like nothing has happened.
-trent
participants (5)
-
Aaron Digulla
-
Boštjan Špetič
-
bulia byak
-
MenTaLguY
-
Trent Buck