I committed the patch by Jasper which implements a faster blur algorithm, so now the Gaussian blur must be noticeably faster in the SVN trunk.
Everyone using gaussian blur, please test the new code with regard to:
- any especially bad artefacts? (as before, lowering quality in Preferences > Filters introduces some artefacts, but they look reasonable, I think even nicer than with the old algorithm)
- how much faster it is on your images? (test on different zooms and with export; we need some estimates to put into the release notes)
- is the range of quality/speed settings adequate? or would you like to have a still faster/lower quality step?
- any other problems?
bulia byak wrote:
I committed the patch by Jasper which implements a faster blur algorithm, so now the Gaussian blur must be noticeably faster in the SVN trunk.
Everyone using gaussian blur, please test the new code with regard to:
- any especially bad artefacts? (as before, lowering quality in
Preferences > Filters introduces some artefacts, but they look reasonable, I think even nicer than with the old algorithm)
The fact that these artifacts look nicer has to do with the fact that the patch also changes the downsampling method (so if the IIR filter doesn't turn out to be a good idea, that part could still be used).
- how much faster it is on your images? (test on different zooms and
with export; we need some estimates to put into the release notes)
When testing, keep in mind that the patch should have the most impact on the best and better settings (as well as export), when viewing with average (or lower) quality the original filter is used most of the time. So if you don't notice much of a difference with those lower quality settings try exporting and/or a higher quality setting. On the other hand, if you do notice a difference (either positive or negative) on lower quality settings that would also be of interest, of course.
- is the range of quality/speed settings adequate? or would you like
to have a still faster/lower quality step?
Also, there is currently no way to completely avoid the IIR filter (the faster blur) at best quality. It might be a good idea to add that, in case there turn out to be artifacts later on (or if someone wants to generate a reference image for example).
I committed the patch by Jasper which implements a faster blur algorithm, so now the Gaussian blur must be noticeably faster in the SVN trunk.
Bulia, I apologize for this OT response. Please ignore if irritated !
I have been doing some icons in the last few days and working with blur as a drop-shadow quite a lot and I wanted to ask : Is there some way to make a special case where an object can have a "live blurred clone" attached to it wherever it moves, rotates or is node-edited or has other objects joined to it? I am thinking of having a "shadow" that is simply there and is predictable such that I can focus on the thing at hand, leaving the shadow to just work. In short -- making the "shadow" a property/attribute of an object.
Thanks, Donn. (Who can python but cannot C++ :D)
Donn wrote:
I committed the patch by Jasper which implements a faster blur algorithm, so now the Gaussian blur must be noticeably faster in the SVN trunk.
Bulia, I apologize for this OT response. Please ignore if irritated !
I have been doing some icons in the last few days and working with blur as a drop-shadow quite a lot and I wanted to ask : Is there some way to make a special case where an object can have a "live blurred clone" attached to it wherever it moves, rotates or is node-edited or has other objects joined to it? I am thinking of having a "shadow" that is simply there and is predictable such that I can focus on the thing at hand, leaving the shadow to just work. In short -- making the "shadow" a property/attribute of an object.
Have a look at this: http://inkscape.org/screenshots/gallery/inkscape-0.45-3D-rope.png
On 2/11/07, Donn <donn.ingle@...155...> wrote:
I have been doing some icons in the last few days and working with blur as a drop-shadow quite a lot and I wanted to ask : Is there some way to make a special case where an object can have a "live blurred clone" attached to it wherever it moves, rotates or is node-edited or has other objects joined to it? I am thinking of having a "shadow" that is simply there and is predictable such that I can focus on the thing at hand, leaving the shadow to just work. In short -- making the "shadow" a property/attribute of an object.
Yes, to an extent, read http://wiki.inkscape.org:8080/wiki/index.php/ReleaseNotes045#SVG_filters:_Ga..., blur tips, drop shadow
Yes, to an extent, read http://wiki.inkscape.org:8080/wiki/index.php/ReleaseNotes045#SVG_filters:_G aussian_blur, blur tips, drop shadow
I see, yes it is a little odd, but it works. Thanks for that. /d
participants (3)
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bulia byak
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Donn
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Jasper van de Gronde