29 Mar
2011
29 Mar
'11
9:17 p.m.
* Filters: Use of linearRGB. Use of primitiveFilterUnits (also add GUI). GUI for feImage's preserveAspectRatio. feTile. Fill Paint/Stroke Paint inputs. Many minor issues. (A good GSOC project would be to focus on filters with the addition of speeding up rendering by parallel processing.)
Of course I second that !
ivan