We will not be excluding anyone from participation. The first step is just cataloging what is going on and making sure we know what areas we might be missing.
People coming on to this project will be welcome one week, one month or one year from now.
Thanks,
Robert Sterbal robert@...3541... 412-977-3526 call/text
On 6/13/2017 8:29 PM, brynn wrote:
I'm still voicing my concern about starting this while core developers and other community members are focussing on hackfest. I'm pretty sure that at least a couple of them are interested in participating. Plus some of us have recently commited to work on the new beginners' guide.
Ryan from a different message said
I'll put forward that we meet at either 13:00 or 20:00 GMT on the Tuesday 6/20 on either IRC Freenode #inkscape-devel channel or https://meet.jit.si/inkscape.
I'm open to alternative times. If we need to we could have an asynchronous meeting on the forum as well. ___________________
Could we put off the meeting until at least the 2nd week in July? That would give hackers time to take a breath! I was thinking even the 3rd week might be better, to be sure the manual/guide workers can join.
I would guess one of those times would probably work. But shouldn't we consult everyone about the day? I've looked up the message announcing the first meeting, and here are those people:
Maren Hachmann<maren@...3165...> Mihaela<mihaela.jurkovic@...400...> Buovjaga<todventtu@...3491...>
And the message should probably invite anyone else who wants to join, as well.
I wonder if it should be cross-posted to the User and/or Docs list? The first time it was posted in Devel and User lists.
As soon as we have chosen a name for the team, we can ask Martin or Maren to create a team for us, on the website. https://inkscape.org/en/teams/ As I've recently learned while setting up a moderation team, we will need to write a description of the group, and a charter for the group (which basically tells about the tasks and responsibilities of the team members). (Possibly there could be a chatroom for the team, but I'm not saying that with any real certainty. Really waiting for the question to be answered for the moderation team ;-) )
Yes, we could have a related thread on the forum. Certainly I'll make post announcing the creation of the team. Although probably most people who are interested in joining this team, aren't members. (This touches on a whole other story, which I'll relate separately.)
Ryan, Mihaela also has some strong and definite ideas and goals, already stated in a few different threads (approx 3 to 4 to maybe 6 months ago). Mihaela has been busy with other projects, but when I've checked in with her, she has expressed that she still has a strong interest and wants to be notified. (That was as of the last time we set up a meeting.)
I think Buovjaga had some big ideas too, but I don't remember specifically.
Most of these things that you've mentioned Ryan, are over my head. It sounds like you're interested in surveys and statistics? I would echo Bryce in adding that one of the goals of the group is to coordinate announcement of releases and other milestones (hackfest, new manuals, etc.) I would also add that managing competitions, contests or drawing challenges might be part of it too.
Personally, the extent of my participation is probably going to be posting messages and announcements in forums (possibly setting up forum features as well). But I'm still interested to get the team created and going. And to follow developments, make comments, and help in whatever other ways I can.
But again, maybe not Right Now. Maybe in 3 or 4 weeks?
All best, brynn
-----Original Message----- From: Bryce Harrington Sent: Tuesday, June 13, 2017 1:56 PM To: Ryan Gorley Cc: Inkscape Devel List Subject: Re: [Inkscape-devel] Marketing/Advocacy/Outreach Team - Proposed Objectives
On Tue, Jun 13, 2017 at 11:38:17AM -0600, Ryan Gorley wrote:
As perhaps a primer to forming a new team to serve the Inkscape project, I would put forward for discussion the following *objectives* for such a team:
- *Increasing the project's contributor base,* as measured by code
commits, non-technical contributions, cash contributions, etc. 2. *Improving the market position of Inkscape*, as measured by user and target-user opinion studies, favorable press coverage, increased usage, etc. 3. *Increasing community loyalty and engagement*, as measured by participation in physical meetups, online discussions, social sharing, etc.
Finding consensus about objectives seems more productive at this stage than strategy and tactics. I'd love to hear what you all think or would add/remove/edit.
*(Bryce: I had this largely written prior to your response to the other thread, so feel free to steer this conversation in a different direction if you wish)*
All sounds great. I want to avoid steering things too much from a top-down position because I know there's a ton of ideas and potential work in this area that is going to require a strong sense of commitment over the long haul. So it's important the team feel they own their objectives and are able to invest themselves in specific tasks and projects best aligned to their own passions and interests. Maximizing the self-motivation of team members will be the most efficient way to get a lot of cool stuff achieved.
I like that you called out non-technical contributions; I know I'm a bit of a broken record here but I feel that broadening our collective skillset in a well organized manner is vital to the long term health of the project.
There is also an important role available to this team in helping draft release announcement materials. This has been a weak area of ours for a number of releases, so would be a very direct way for this team to impact Inkscape. I can give more details if the team wants to take this on.
Beyond that I'm just really interested in seeing what the team comes up with!
Bryce
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