Great work Alexander!
Maybe you can use the half_outline form join_type LPE intead the
livarot one.
Cheers, Jabier.
On Sun, 2016-11-13 at 13:23 +0100, Alexander Brock wrote:
On 05/20/2016 04:14 PM, Alexander Brock wrote:
> I made a lib2geom toy which creates stitches especially for hair-
> like
> effects where an area should be filled with lines similar to a
> given curve:
>
>
http://i.imgur.com/bx829Uk.png
>
> Code is in the src/toys/hair* files:
>
>
https://github.com/abrock/lib2geom
>
> It works the following way:
> 1. Create offset curves until there is no intersection between
> curve and
> offset curve.
> 2. Create equidistant stitches on the middle curve
> 3. Create stitches similar to the ones on the middle curve on all
> other
> curves
> 4. Calculate intersections between curves and area outline. Throw
> away
> stitches outside the area.
> 5. Find the best ordering of lines so the amount of stitches along
> the
> area outline for connecting different parts is minimized. I do the
> connecting stitches along the outline since I sometimes want to use
> a
> very low density of lines and then I can't hide the connecting
> stitches
> under "future lines".
Update:
I made an executable called "hair" which takes two filenames as
command
line arguments ($outline.svgd and $path.svgd). The contents are read
by
read_svgd, I usually just copy the content from a SVG file.
The stitches are computed and the result is written in
$outline.svgd.svg
/ $outline.svgd.txt. The .txt file can be converted to many different
embroidery formats by libembroider-convert:
https://github.com/Embroidermodder/Embroidermodder
I applied the method to mane and tail of this vector:
http://imageconstructor.deviantart.com/art/Luna-545158121
Here you can see the results (input paths and embroidered versions):
http://imgur.com/a/bRrko
http://imgur.com/a/LVs8j
http://imgur.com/a/d0sc1
I tried to make the stitches follow the direction of the hairs.
One problem is that Inkscape::half_outline sometimes increases the
number of nodes which leads to exponential node count increase when
applied repeatedly:
http://imgur.com/a/doJaU
Is there an alternative? If not I might have to write one.
Best Regards,
Alexander
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