Please find the files attached.
On Tue, Jul 16, 2013 at 5:49 AM, Tavmjong Bah <tavmjong@...8...> wrote:
Hi,
To get your branch to compile, I needed to add the two files:
recolor-artwork.h recolor-artwork.cpp
to the file Makefile_insert inside src/ui/dialog
Tav
On Tue, 2013-07-16 at 16:02 +0530, Arshdeep Singh wrote:
Hello all, I have successfully implemented the code that enables dragging of the recolor nodes. Right now, any node you drag shall change the color of the entire selection.
Another development: I successfully can edit the color from the Desktop. Here it is for future reference if someone needs it.
Inkscape::Selection *selection = sp_desktop_selection(desktop);
GSList const *items = selection->itemList(); g_printf("\n\n\t\t Prinitng the id's of Selected objects "); for (GSList const *i = items; i != NULL; i = i->next) { SPObject *obj=reinterpret_cast<SPObject *>(i->data); Inkscape::XML::Node* obj_repr = obj->getRepr(); SPCSSAttr* obj_css = sp_repr_css_attr( obj_repr , "style" ); sp_repr_css_set_property ( obj_css , "fill", "#00ff00"); Glib::ustring str; sp_repr_css_write_string (obj_css, str); obj_repr->setAttribute ("style", str.c_str(), TRUE); }
Now only the linking task remains. By linking I mean the link b/w the recolor nodes and the selected objects so that only the respective node is changing the color of the respective object.
I am facing one problem in that respect: Initializing a string,
gchar* id = g_sprintf( "obj%d", i ); is giving a runtime error. The same goes with g_snprintf( ..)
Any idea whats going wrong ?
Arshdeep Singh Third Year, Computer Engineering Delhi Technological University Ph: +91-9654115614 https://sites.google.com/site/adsingh1729/home
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