
Hi to all.
Anybody disagree or want to tell somthing on revert back the revission http://bazaar.launchpad.net/~inkscape.dev/inkscape/trunk/revision/14156 with a comment like: //TODO: need fix for bug: #384688 with fix released in r.14156 //but reverted because bug #1507049 seems has more priority.
Cheers, Jabier.
El mié, 23-03-2016 a las 20:43 +0000, C R escribió:
Would be awesome. :) It's a really crippling problem. Thanks for taking the time to look at it. Can you revert it or do we have to ask someone first?
-C
On Wed, Mar 23, 2016 at 8:09 PM, Jabier Arraiza <jabier.arraiza@...3313... r.es> wrote:
To me yes.
Because livarotot is going to dead on inkscape at some point and the bug than originate the broken revision have less scope than the resulting bug, I think the best is not investigate over it and revert the revision. with a comment to the bug not solved.
All the best, Jabier.
El dom, 20-03-2016 a las 18:18 +0000, C R escribió:
Thanks for the update and the work. I'm glad to see the regression is still available in trunk. Maybe applying the regression would be easier than trying to fix the code?
-C
On Sun, Mar 20, 2016 at 12:56 PM, Jabiertxo Arraiza Cenoz < jabier.arraiza@...2893...> wrote:
Is a bug "know" bug. https://bugs.launchpad.net/inkscape/+bug/1507049
Thanks for the info!
El dom, 20-03-2016 a las 11:58 +0000, C R escribió:
I re-installed 0.91 stable release, and opened the same file generated by inkscape-trunk, to see what would happen.
As expected, Inkscape 0.91 (r13725) interperets the offset correctly. I jiggled the offset handle a little so Inkscape detected a change, then re-saved the file. Here is the re-saved result for comparison (open in browser to see the difference): http://www.opendesignstudio.org/inkscape/inkscape_dynamic_off set_ 0.91 _stable.svg
Also, here is a gif animated comparison of the old offset and new on the same shape: http://www.opendesignstudio.org/inkscape/dynamic_offset_old_n ew_c ompa rison.gif
-C
On Sun, Mar 20, 2016 at 10:21 AM, C R <cajhne@...400...> wrote:
You have an idea how much time could this bug happen? > > > > Unfortunately, it happens on every shape I've tried. It's 100% of the time, as far as I can tell. Before, I got perfect shapes every time. Now, all the vectors have either a slightly corrupt, or very wavey and corrupt result after applying the offset. It's almost as if the algorithm is trying to apply a smooth effect or something.
The result should be the same as applying a very thick line to the shape, then converting stroke to path, and deleting the interior of the stroke. This effect must be perfect. It should not have to guess or estimate anything, and should be pristinely uniform.
Whatever was done to the calculation of the offset needs to be reverted back to the way it was.
Thanks again for your help, Jabier.
-C