Hello Suv,
Today, I managed to read the bugtracker posts to referred to. Hooray,..
logging in though was still a dud,.. probably due to a 3 sec timeout
limit. (connection to Europe = ping + 900ms for GFW + 900ms for NSA ~ 3s).
On Wed, 19 Dec 2012 17:03:28 +0800, ~suv <suv-sf@...58...>
wrote:
Replying to the list this time…
On 19/12/2012 09:42, Jelle wrote:
> P.S.
> As I can't post on the bugtracker (doesn't route in China for some
> reason), I'll post it here.
>
> r11962
> win7 (without updates)
>
> Dropshadow tool
> As great as the new dropshadow color setting is, using the color picker
> to
> select a color will change the color of the parent object and the
> dropshadow rather than the dropshadow itself.
“Color picker button (color selector widget) needs to be context-aware”
Bug #1086217 <
https://bugs.launchpad.net/inkscape/+bug/1086217>
Yup,.. change is applied to all objects selected. So the target is not
just the dropshadow style setting. Doesn't sound to me as the color picker
needing to be context aware, I would think it just reads a color and sends
it to whatever function/menu is active. Seems it now sets the style for
the target object. The drop shadow does change as well, so far so good.
> Fill bounded area's
> Is broken
Not a lot of details you offer here, so I'm just assuming you refer
“Bucket Tool regressions with Cairo renderer”
Bug #837066 <
https://bugs.launchpad.net/inkscape/+bug/837066>
Hmm,.. most curious. I tested it again and now it works like expected.
Earlier today I had 0 result from trying to fill an area with a 3px
boundary. But I guess I must have been low on mem or something buggy going
on on my machine. All default settings as far as I am aware. Maybe
something with a first run and some config missing?
I noticed when I double click the color indicator (left bottom corner) and
the fill and stroke menu is docked minimized, it doesn't pop up
automatically, the way it used to. Restarted Inkscape to see if it
reproduced, but yes.. this time it did. A small bug, but bad for
productivity.
Zoomed in view and manipulation of blurred objects is still pretty slow,
but already a great improvement over previous speeds. In general though
there is a great overall improvement in everything I tried.
Kudos.
Jelle