Am 27.08.2015 um 18:06 schrieb C R:
Yes, I'll toss together a tutorial video of how to make a tutorial video. lol The main issue is that the screen-caster is not going to be the same for every OS, and some of them are teh ultrasuck to get working. I'll do one for Ubuntu+gnome-shell, using Blender 3D as the video compositor... or possibly just a cheap and cheerful tut in OpenShot, since it's much much easier to use for non-pro users.
I guess the screencasting is not the core thing that would be mutually (most) interesting for inkscape users, more e.g. the interaction blender <-> inkscape (if there is some with making the start sequence), e.g. getting a svg (inkscape logo) into blender, 2d -> 3d, animation etc. (if it is involved and you are not redoing everything from scratch in blender for the starting animation you described).
I find it interesting because it's a real thing and not something artificially created especially to demonstrate feature x (even if the purpose of the product is demonstrating feature x which is not bad at all, two different things and I like both).
For the "making of", it would be less a tutorial, and more an interview-style synopsis, I think (though I have a pretty sweet home-brew
That's exactly what I thought ...
system that would look great on camera, and happens to be running Linux, for the authentic Open Source design experience). To make it a tutorial, it would wind up being a series, as there is a lot that goes into making all this stuff. :)
... and here as well ;-)
I like the idea of scripting the creation process to save our official video crew (and myself, eventually) some production time. I will have to put some thought into how that would work, but since all my graphics tools have Python interpreters built in, it should at least be possible. :)
I thought more on a list "on paper" (now select the rectangle, open the colors dialog, select the fill tab etc.) to make the screencast flow. When you (read: I, maybe you are working different) do the real design, you are doing many steps to try things which are not used afterwards or not important for the tutorial. To prevent it from being boring, such a list (something like a screenplay of a movie) could be helpful. If you record the original design process, it will be easy (compared to making everything from scratch) to remove unnecessary steps and have it tight and informative with a suitable level of comprehensiveness. Of course one must state at the beginning that the original process took n times more time, but for the intended type and length of the tutorial it would be much easier to follow without the try and error steps.
Let me get the first video done this weekend, and we'll see what everyone thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
I'm loving all the ideas, keep em coming!
Thanks for being that motivated and for the things you are coming up with :-)
-C
On Thu, Aug 27, 2015 at 4:23 PM, John Cliff <john.cliff@...400...> wrote:
There's 106 here:
http://screencasters.heathenx.org
The ui might be out of date a bit but the concepts are still valid. On 25 Aug 2015 14:54, "Martin Owens" <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
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