
On most of the keyboards I have seen the right Alt key is labelled AltGr (which as far as I can remember is short for Alternative Graphic which is a holdover from back in the days of machines like the Commodore 64 where holding down AltGr and a letter would print a graphical symbol).
I tried using them, lots of crashing http://sourceforge.net/tracker/index.php?func=detail&aid=887327&grou...
Thanks for reporting, that crash is now fixed in CVS.
No. Arrows are for moving. Rotation is different and needs different
keys.
I disagree (rotation is still moving and I think) using differnt keys is unnecessary.
No. It's a very different kind of moving. If only because moving has four directions and rotation only two (as I wrote you before). You cannot unambiguously map rotation directions to (some of the) four arrows. And finally, arrows are already so busy with different kinds of moving/panning that adding rotation to them would produce a total mess. Nobody will be able to remember those shortcuts.
If i can get a working build I will be sure to try using the keys you proposed but using both Alt keys as you have suggested seems like it would be quite awkward.
It's a bit awkward physically, but it's very easy mentally. It's easy to understand the logic behind these shortcuts and therefore to remember them. Try to invent another system where you can scale/rotate both handles or any single one of them, with two different speeds. Without using left/right alt trick, these keys will likely occupy half of your keyboard and will be impossible to remember.
Panning must not depend on whether there is a selection.
I dont understand. Can you explain why?
Because I may want to pan regardless of any selection, of course!
I'm thinking maybe also that you cannot have a meaningful 'rotate' when you are in Node Edit mode (as opposed to the standard select mode)
Yes I can. Select a node and press [ or ].
I alway think of the node as being the point specifically, you mean to rotate the bezier spline (i think spline is the word I'm looking for, you know the lines that go throught the node and that you can adjust to change the curve).
Not spline, but the control handles of the bezier attached to the node.
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