Felipe Sanches wrote:
But if you wish to work on inkscape related stuff in your master thesis,
then I think that it should be something really hard. The first thing that
I
can think about is the process of porting the SPObject and all of its
derived classes to C++
SPObjects do a lot of different things - some of them represent canvas
objects, some of them UI details, etc. so I think this should be done in
steps.
A few other ideas for large and technically challenging projects:
1. Create a C++ object hierarchy for tools.
2. Improve the extension system to allow binary plug-ins and provide more
extension points.
3. Replace verbs with subclasses of Gtk::Action.
4. Move from garbage collection to boost::shared_ptr (an automatic tool
would be needed).
5. Add an embedded scripting language (there was some work in this direction
but I don't know what's the state of it now).
6. Make Inkscape's interface fully customizable like that of Firefox.
7. Port Inkscape to use GIO (but that's what I will be doing).
8. Separate all canvas-related functionality from UI code and move it into a
separate directory.
9. (After 2 is complete) Host binary plugins in a separate process.
Regards, Krzysztof Kosiński
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