24 Mar
2007
24 Mar
'07
6:34 p.m.
Well, of those listed at http://wiki.inkscape.org/wiki/index.php/Googles_Summer_Of_Code_2007, the 3DBox, the live path effects, and the PDF import seem to be firmly taken. The text one looks like it may be taken too (by Gail). The new grids one is free, but you will need to talk to Johan Engelen on how much of it he's already done and how much remains. The rest are free, though they vary widely in their level of feasibility and desirability, as well as in mentor availability. You can choose whichever you like and discuss it here, or you can come up with something of your own.
--
bulia byak
Inkscape. Draw Freely.
http://www.inkscape.org
>From MAILER-DAEMON Sat Mar 24 11:56:51 2007
Date: Sat, 24 Mar 2007 19:56:47 +0100
From: Thorsten Wilms <t_w_@...123...>
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Subject: Re: [Inkscape-devel] Illustrations for a planned 3D box tool (SoC)
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On Sat, Mar 24, 2007 at 06:26:52PM +0100, Maximilian Albert wrote:
>
> http://www.rzuser.uni-heidelberg.de/~malbert/
I don't get how you change from 2-point to 3-point perspective
in the first 2 images. The 2nd image is wrong, anyway, I think.
The viewpoint would be above the box, as the top is shown slightly
from above. The bottom must be farther away, then. So the VP for
the vertical edges would be below, not above the box.
I guess in most cases with 2-point perspective, lines for the
3rd direction should be perpendicular to the horizon (has been
a while since I learned and used this stuff - with the excpeption
of quick hand-drawn approximations :)
1/2/3-point perspective should all be covered, IMHO.
1 point for rooms, 2 for many illustrations, 3 for most realistic
illustrations and things like ariel views of skyscrapers.
I think the VPs and horizon should be treated as rather secondary,
as the user will likely care more about the box. Because if you
draw on paper, using construction boxes/lines, at least one VP
would be far away from the paper in most cases. The important
things are the size and proportions of the box and the inclination
of the edges.
So I would like being able to move every corner, moving VPs
implicitly.
Besides move and rotate in relation to the center, there
could be rotation around edges.
--
Thorsten Wilms
Thorwil's Creature Illustrations:
http://www.printfection.com/thorwil