So long as we're polling people who understand what Inkscape is, and preferably have used it, I would say the more the merrier. We're at about 65 responses so far.
Ryan Gorley @ Dijt https://dijt.co/
On Wed, Jun 7, 2017 at 4:44 PM, Martin Owens <doctormo@...400...> wrote:
Hi Ryan,
Is this a survey that you want controlled to a small group or a wider dissemination?
We can put it onto deviantArt, google plus and etc if you want that wider group.
Best Regards, Martin Owens
On Wed, 2017-06-07 at 13:00 -0600, Ryan Gorley wrote:
Thanks, Maren!
And thank you for pointing out that you hadn't received it. I looked and apparently I had sent to list.sourceforge.net instead of lists.sourceforge.net. I just sent that out again.
Ryan Gorley @ Dijt
On Wed, Jun 7, 2017 at 11:53 AM, Maren Hachmann <maren@...3514... .de> wrote:
Hi Ryan,
filled it out :)
I did not get a message via user mailing list (at least not today), and couldn't find it in the sourceforge list archives at https://sourceforge.net/p/inkscape/mailman/inkscape-user/ - are you subscribed to it? Else it might bounce. Or perhaps it's the social media links, or a sourceforge hiccup.
Thank you for setting this up - it'll be interesting to see what people in the community do with Inkscape!
Kind Regards, Maren
Am 07.06.2017 um 05:34 schrieb Ryan Gorley:
Hello All, You probably saw that I pushed out a link to the survey in the
user
list. I've also pushed it out on inkscapecommunity.com http://inkscapecommunity.com. Anywhere else you recommend? The
more
that participate, the better. If you use Twitter, Mastodon, or
Plus, please help give my posts a boost by re-sharing at these
links:
RuDaLU
Or share the original link (https://goo.gl/forms/ReZkSjOMokkaoSln
- to
your hordes of fans however you wish. :)
Thanks for the help and if you haven't take the survey yet,
please do.
Ryan Gorley @ Dijt https://dijt.co/
On Mon, May 1, 2017 at 4:48 PM, Ryan Gorley <ryan@...3508... mailto:ryan@...3508...> wrote:
There's actually a fairly short list of things that wouldmake
Inkscape ideal for graphic design. If graphic designers are our primary audience, then we needto look
very seriously at closing that gap, and /beyond/ at how wecan make
Inkscape better than alternatives in terms of usability,features,
and performance. Product design, on the other hand will pull it into territory that is better left for 3Dmodeling and CAD
programs. There are already specialist FLOSS programs forthis, also
vector based (Blender, FreeCAD, etc.). From thisperspective,
graphic design is the only choice with enough general overlapping functionality to make it useful for the broadest range of applications related to what Inkscape does best - 2D vector graphics. Makes sense to me. I'm not sure how many people are using thetool
this way. The reason designers are entrenched in the Adobe"ecosystem" is
that's what is taught in university, and when they look foralternatives,
there aren't any programs that fit the bill entirely forvector
graphics. They are looking to replace Illustrator, thefunctionality
of which isn't covered by any other FLOSS project. Infact, Inkscape
is key to making pro graphic design possible on Linux.Adobe isn't
even an option on Linux. So a decision to move away fromgraphic
design would be a quite terrible loss for all mannerFLOSS artists.
I agree. And just to clarify, I'm not advocating abandoninganyone,
I am just hoping to identify a market who could be persuadedto use
Inkscape on its own merits now (or in the near future), andnot
strictly because it is the only vector drawing tool availableon
Linux or that it's free of charge. That's true, if tools (in Inkscape) are built to utilisethe svg
spec to produce pain-free vector animations (for example), orstyle
sheets that integrate easily with web content, all those thingswill be
beneficial to designers of all types. Producing softwarethat takes
the complexity out of it is good for both techies, andnon techies
alike. Yes, yes, yes! Mac support is something to work on, but the factremains, there
really are not any other good options for vectorillustration on
Linux. I think a FLOSS focused vector program should fillthe gap in
tools for FLOSS operating systems as a primary goal,regardless of
what other more popular OSes are out there. It's a worthy goal, and I would sure appreciate it because Iuse
desktop Linux. :) From a marketing standpoint, however, I'mnot sure
we're going to find new interest and greater adoption fromthe few
of us on Linux, since we really don't have any choice anyway.Let's
not abandon Linux users, but we must also acknowledge that statistically speaking almost everyone else is different thanus in
this regard. Once they're using Inkscape, maybe there willnot be as
much keeping those graphic designers back from using Linuxalso.
We gain no ground by being afraid to go up against Adobe's Creative Suite. Believe me, I'd love to take them on. We can't ignore their dominance in the graphic design market however. The only wayto beat
a giant like Adobe is to use their strength against them.They have
an entrenched user-base, who will keep them back from tryingnew and
innovative things, especially in regards to workflows andinterface
design, because people don't generally like to change the waythey
do things. This makes them slow. They are also trying to be atool
for as many people as possible. This makes their softwarecomplex.
And lastly they have broad adoption in the market and havemore to
lose than to gain by trying new things. This makes them riskaverse.
To beat them we cannot be these same things. I submit that the path of least resistance is notnecessarily
the path to success. Making Inkscape for a niche group of readilyaccepting
users will keep Inkscape a niche program used by a smallsegment of
the population, and it will leave a large segment ofdesigners who
want to use free software waiting for something else toreplace
Inkscape as their vector editor. Right now, nothing elsecomes
close. I totally agree. And thank your for engaging in thisconversation.
It helps a lot!
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