So long as we're polling people who understand what Inkscape is, and preferably have used it, I would say the more the merrier. We're at about 65 responses so far.
Ryan Gorley @ Dijt https://dijt.co/
On Wed, Jun 7, 2017 at 4:44 PM, Martin Owens <doctormo@...400...> wrote:
Hi Ryan,
Is this a survey that you want controlled to a small group or a wider dissemination?
We can put it onto deviantArt, google plus and etc if you want that wider group.
Best Regards, Martin Owens
On Wed, 2017-06-07 at 13:00 -0600, Ryan Gorley wrote:
Thanks, Maren!
And thank you for pointing out that you hadn't received it. I looked and apparently I had sent to list.sourceforge.net instead of lists.sourceforge.net. I just sent that out again.
Ryan Gorley @ Dijt
On Wed, Jun 7, 2017 at 11:53 AM, Maren Hachmann <maren@...3514... .de> wrote:
Hi Ryan,
filled it out :)
I did not get a message via user mailing list (at least not today), and couldn't find it in the sourceforge list archives at https://sourceforge.net/p/inkscape/mailman/inkscape-user/ - are you subscribed to it? Else it might bounce. Or perhaps it's the social media links, or a sourceforge hiccup.
Thank you for setting this up - it'll be interesting to see what people in the community do with Inkscape!
Kind Regards, Maren
Am 07.06.2017 um 05:34 schrieb Ryan Gorley:
Hello All, You probably saw that I pushed out a link to the survey in the
user
list. I've also pushed it out on inkscapecommunity.com http://inkscapecommunity.com. Anywhere else you recommend? The
more
that participate, the better. If you use Twitter, Mastodon, or
Plus, please help give my posts a boost by re-sharing at these
links:
RuDaLU
Or share the original link (https://goo.gl/forms/ReZkSjOMokkaoSln
- to
your hordes of fans however you wish. :)
Thanks for the help and if you haven't take the survey yet,
please do.
Ryan Gorley @ Dijt https://dijt.co/
On Mon, May 1, 2017 at 4:48 PM, Ryan Gorley <ryan@...3508... mailto:ryan@...3508...> wrote:
There's actually a fairly short list of things that would
make
Inkscape ideal for graphic design. If graphic designers are our primary audience, then we need
to look
very seriously at closing that gap, and /beyond/ at how we
can make
Inkscape better than alternatives in terms of usability,
features,
and performance. Product design, on the other hand will pull it into territory that is better left for 3D
modeling and CAD
programs. There are already specialist FLOSS programs for
this, also
vector based (Blender, FreeCAD, etc.). From this
perspective,
graphic design is the only choice with enough general overlapping functionality to make it useful for the broadest range of applications related to what Inkscape does best - 2D vector graphics. Makes sense to me. I'm not sure how many people are using the
tool
this way. The reason designers are entrenched in the Adobe
"ecosystem" is
that's what is taught in university, and when they look for
alternatives,
there aren't any programs that fit the bill entirely for
vector
graphics. They are looking to replace Illustrator, the
functionality
of which isn't covered by any other FLOSS project. In
fact, Inkscape
is key to making pro graphic design possible on Linux.
Adobe isn't
even an option on Linux. So a decision to move away from
graphic
design would be a quite terrible loss for all manner
FLOSS artists.
I agree. And just to clarify, I'm not advocating abandoning
anyone,
I am just hoping to identify a market who could be persuaded
to use
Inkscape on its own merits now (or in the near future), and
not
strictly because it is the only vector drawing tool available
on
Linux or that it's free of charge. That's true, if tools (in Inkscape) are built to utilise
the svg
spec to produce pain-free vector animations (for example), or
style
sheets that integrate easily with web content, all those things
will be
beneficial to designers of all types. Producing software
that takes
the complexity out of it is good for both techies, and
non techies
alike. Yes, yes, yes! Mac support is something to work on, but the fact
remains, there
really are not any other good options for vector
illustration on
Linux. I think a FLOSS focused vector program should fill
the gap in
tools for FLOSS operating systems as a primary goal,
regardless of
what other more popular OSes are out there. It's a worthy goal, and I would sure appreciate it because I
use
desktop Linux. :) From a marketing standpoint, however, I'm
not sure
we're going to find new interest and greater adoption from
the few
of us on Linux, since we really don't have any choice anyway.
Let's
not abandon Linux users, but we must also acknowledge that statistically speaking almost everyone else is different than
us in
this regard. Once they're using Inkscape, maybe there will
not be as
much keeping those graphic designers back from using Linux
also.
We gain no ground by being afraid to go up against Adobe's Creative Suite. Believe me, I'd love to take them on. We can't ignore their dominance in the graphic design market however. The only way
to beat
a giant like Adobe is to use their strength against them.
They have
an entrenched user-base, who will keep them back from trying
new and
innovative things, especially in regards to workflows and
interface
design, because people don't generally like to change the way
they
do things. This makes them slow. They are also trying to be a
tool
for as many people as possible. This makes their software
complex.
And lastly they have broad adoption in the market and have
more to
lose than to gain by trying new things. This makes them risk
averse.
To beat them we cannot be these same things. I submit that the path of least resistance is not
necessarily
the path to success. Making Inkscape for a niche group of readily
accepting
users will keep Inkscape a niche program used by a small
segment of
the population, and it will leave a large segment of
designers who
want to use free software waiting for something else to
replace
Inkscape as their vector editor. Right now, nothing else
comes
close. I totally agree. And thank your for engaging in this
conversation.
It helps a lot!
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