
30 Jul
2013
30 Jul
'13
7:23 a.m.
All algorithms proposed on the previous blog posts are implemented now:
* http://vinipsmaker.wordpress.com/2013/07/22/splines-extraction-on-kopf-lisch... * http://vinipsmaker.wordpress.com/2013/07/21/splines-extraction-on-kopf-lisch...
I'm attaching some samples. The samples are visually the same of the report #3, but if you edit the files with Inkscape or examine the XML, you notice that all polygons are being grouped.
I'll upload a short video later today showing the project summary.
Now I can play with B-Splines generation and optimization. Better yet, the smoothness computing is already done (and it worked in my tests also).
--
Vinícius dos Santos Oliveira
https://about.me/vinipsmaker