after looking a bit at the routine sbasis-to-bezier.cpp, it appears that
the tolerance tol is expressed in absolute units such as pixels, rather than
being relative to the size of the object. So it will be more difficult to
satisfy for large objects. Is this a case where we could consider a relative
tolerance, such as 0.001 of the radius or somesuch?
as far as I understand it, the conversion of Beziers to sbasis, and
vice-versa, is always lossless, so the issue should only arise for arcs, I
believe. (If at all humanly possible, I think options in the Preferences to
choose this tolerance should be avoided at all costs, on the grounds that no
one will know what this means.)
Alvin
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