Sebastian can answer this better than I. However, he was working hard
on his own branch which has since been merged with the main trunk. So,
the trunk should be the final version.
Yes, let's wait for him to answer. He
probably knows best what was
actually implemented and doesn't have to guess. I suspect he only worked
with GTK2 at the time...
I don't recall if I sent you the GTK3 updates. However, if you
are not
able to build with the current devlibs, my guess is that they need to
be updated.
Yes you have... Check lp:inkscape-devlibs64. I put quite some work into
making them available and usable by everyone...
As I wrote initially - I *can* build Inkscape trunk with GTK3 for win64.
However the builds (at least those I produced so far; input welcome by
anybody who succeed with a GTK3 build on Windows) need a lot of work
right know to consider them anything more than highly experimental (most
notable: A lot of UI elements are missing).
Since I'm not aware of anybody working on GTK3-related issues for
Windows this should sound some warning bells!
Even worse: We currently do not even have stable 32bit devlibs with GTK3
support [1] which seems to already discourage some valued developers
[2]. :-(
[1]
Thanks,
Partha
On Thu, Aug 18, 2016 at 7:32 PM, Eduard Braun <Eduard.Braun2@...173...
<mailto:Eduard.Braun2@...173...>> wrote:
Do I understand correctly that you and Sebastian developed more
fixes that are not yet merged? If yes, is there a reason not to
merge them?
Regarding devlibs: Did you have to update them again or were there
some specific fixes needed for GTK3? As you probably recall I
pushed your last update of the development libraries to
inkscape-devlibs64 in January, so they're still pretty fresh (but
obviously updates would be welcome, too).
Am 19.08.2016 um 00:35 schrieb Partha Bagchi:
> Yes, Eduard. Sebastian fixed most of the issues. I worked with
> him on making sure that I was able to compile trunk for Windows.
> Of course, as you know, I can only speak for 64-bit.
>
> I can supply the devlibs when the time comes if people still want it.
>
> Thanks,
> Partha
>
> On Thu, Aug 18, 2016 at 6:02 PM, Eduard Braun
> <Eduard.Braun2@...173... <mailto:Eduard.Braun2@...173...>> wrote:
>
> Is cmake already supposed to work on Windows for trunk?
>
> Just tried to make and install, but the distribution lacks a
> lot of GTK3 libs and still crashes after copying them
> manually... (Let's hope it's only another file I did not copy
> yet)
>
> At least when launching the produced executable from an
> environment that has all the devlibs in the path (via
> mingwenv.bat) Inkscape starts. As before (at least with the
> 64bit devlibs) GTK3 builds are totally unusable though. I
> guess 0.93 will be a long way on Windows...
> Let's hope someone with the necessary knowledge starts to
> care after someone cared enough to cut support for GTK2 and
> therefore made it impossible to produce useful trunk builds
> for Windows at this time. :-(
>
> Regards,
> Eduard
>
>
> Am 07.07.2016 um 09:14 schrieb Sebastian Faubel:
>> Hello everybody,
>>
>> I submitted a merge request of my Inkscape branch yesterday.
>> Thanks to Marc it has already found its way into trunk - big
>> thank you for the quick review.
>>
>> The branch I submitted now has full support for compiling
>> Inkscape on Windows with 32-Bit and 64-Bit environments. It
>> also supports out of source builds and should also work with
>> Unix llike command lines such as Cygwin and MSYS. After
>> weeks of investigation I managed to get locales to work and
>> have an executable icon along with all application icons.
>>
>> Actually, the only thing that it distinguishes from a btool
>> build now is that it does not (yet) produce the
inkscape.com
>> <
http://inkscape.com> console binary. However, that should
>> not be a big deal. In all other regards it should be ready
>> for testing and packaging. I already updated the Wiki page
>> with the new compilation instructions.
>>
>> Again, thank you Marc and hopefully we're a step closer now
>> to a 0.92 release on all platforms.
>>
>> ~Sebastian
>>
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