My question is, does this deserve to be a tool? Is this a so much needed operation as to be on the main toolbar? I can see it will be handy to do this via a tool, with interactive radius rounding.
Yes, I agree! My original suggestion was to make it a standard tool, but to hide it away in one of the menus rather than having it in the main toolbox. You could have an additional link to this tool in the Node-Edit's context toolbar.
But then, it can be fitted into Node tool as well, and would probably be even handier there because it's a typical node editing operation.
I see where you're going with that - I'm just worried that the node edit tool will become a dancing-elephant-cow-pig; the tool that has too many features! Also, I suspect that by the time we implement a rich set of features, the number of options will overflow the space on the node-edit context toolbar.
On Tue, 2008-02-05 at 15:58 -0500, bulia byak wrote:
On Feb 5, 2008 1:33 PM, Joel Holdsworth <joel@...1709...> wrote:
Hi All!
I'm in the process of getting together a blueprint for a fillet tool that I'm drafting: http://wiki.inkscape.org/wiki/index.php/SpecFilletChamfer. I'd love to get some discussion and feedback going. I've got a couple of questions that I'd like to discuss at the bottom, and I'd like to hear people's feedback.
My question is, does this deserve to be a tool? Is this a so much needed operation as to be on the main toolbar? I can see it will be handy to do this via a tool, with interactive radius rounding. But then, it can be fitted into Node tool as well, and would probably be even handier there because it's a typical node editing operation. Or, it can be done as a command, or LPE, or some combination. So why a tool?